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34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using QSB.Events;
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using QSB.ShipSync.WorldObjects;
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using QSB.WorldSync;
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using QSB.WorldSync.Events;
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namespace QSB.ShipSync.Events.Hull
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{
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internal class HullRepairedEvent : QSBEvent<WorldObjectMessage>
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{
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public override EventType Type => EventType.HullRepaired;
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public override void SetupListener() => GlobalMessenger<ShipHull>.AddListener(EventNames.QSBHullRepaired, Handler);
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public override void CloseListener() => GlobalMessenger<ShipHull>.RemoveListener(EventNames.QSBHullRepaired, Handler);
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private void Handler(ShipHull hull) => SendEvent(CreateMessage(hull));
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private WorldObjectMessage CreateMessage(ShipHull hull)
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{
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var worldObject = QSBWorldSync.GetWorldFromUnity<QSBShipHull>(hull);
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return new WorldObjectMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = worldObject.ObjectId
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};
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}
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public override void OnReceiveRemote(bool server, WorldObjectMessage message)
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{
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var worldObject = QSBWorldSync.GetWorldFromId<QSBShipHull>(message.ObjectId);
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worldObject.SetRepaired();
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}
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}
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}
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