quantum-space-buddies/QSB/ShipSync/Events/Hull/HullDamagedEvent.cs
Mister_Nebula 266b6147fc aaaaa
2021-11-01 15:49:00 +00:00

34 lines
1.0 KiB
C#

using QSB.Events;
using QSB.ShipSync.WorldObjects;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.ShipSync.Events.Hull
{
internal class HullDamagedEvent : QSBEvent<WorldObjectMessage>
{
public override EventType Type => EventType.HullDamaged;
public override void SetupListener() => GlobalMessenger<ShipHull>.AddListener(EventNames.QSBHullDamaged, Handler);
public override void CloseListener() => GlobalMessenger<ShipHull>.RemoveListener(EventNames.QSBHullDamaged, Handler);
private void Handler(ShipHull hull) => SendEvent(CreateMessage(hull));
private WorldObjectMessage CreateMessage(ShipHull hull)
{
var worldObject = QSBWorldSync.GetWorldFromUnity<QSBShipHull>(hull);
return new WorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = worldObject.ObjectId
};
}
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
var worldObject = QSBWorldSync.GetWorldFromId<QSBShipHull>(message.ObjectId);
worldObject.SetDamaged();
}
}
}