quantum-space-buddies/QSB/ShipSync/Events/Component/ComponentRepairTickEvent.cs
Mister_Nebula 266b6147fc aaaaa
2021-11-01 15:49:00 +00:00

34 lines
1.2 KiB
C#

using QSB.Events;
using QSB.ShipSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.ShipSync.Events.Component
{
internal class ComponentRepairTickEvent : QSBEvent<RepairTickMessage>
{
public override EventType Type => EventType.ComponentRepairTick;
public override void SetupListener() => GlobalMessenger<ShipComponent, float>.AddListener(EventNames.QSBComponentRepairTick, Handler);
public override void CloseListener() => GlobalMessenger<ShipComponent, float>.RemoveListener(EventNames.QSBComponentRepairTick, Handler);
private void Handler(ShipComponent hull, float repairFraction) => SendEvent(CreateMessage(hull, repairFraction));
private RepairTickMessage CreateMessage(ShipComponent hull, float repairFraction)
{
var worldObject = QSBWorldSync.GetWorldFromUnity<QSBShipComponent>(hull);
return new RepairTickMessage
{
AboutId = LocalPlayerId,
ObjectId = worldObject.ObjectId,
RepairNumber = repairFraction
};
}
public override void OnReceiveRemote(bool server, RepairTickMessage message)
{
var worldObject = QSBWorldSync.GetWorldFromId<QSBShipComponent>(message.ObjectId);
worldObject.RepairTick(message.RepairNumber);
}
}
}