quantum-space-buddies/QSB/ItemSync/Events/SocketItemEvent.cs
Mister_Nebula 0dd78feb27 cleanup
2021-11-09 19:39:56 +00:00

58 lines
1.8 KiB
C#

using QSB.Events;
using QSB.ItemSync.WorldObjects.Items;
using QSB.ItemSync.WorldObjects.Sockets;
using QSB.Player;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ItemSync.Events
{
internal class SocketItemEvent : QSBEvent<SocketItemMessage>
{
public override EventType Type => EventType.SocketItem;
public override void SetupListener()
=> GlobalMessenger<int, int, SocketEventType>.AddListener(EventNames.QSBSocketItem, Handler);
public override void CloseListener()
=> GlobalMessenger<int, int, SocketEventType>.RemoveListener(EventNames.QSBSocketItem, Handler);
private void Handler(int socketId, int itemId, SocketEventType type)
=> SendEvent(CreateMessage(socketId, itemId, type));
private SocketItemMessage CreateMessage(int socketId, int itemId, SocketEventType type) => new SocketItemMessage
{
AboutId = QSBPlayerManager.LocalPlayerId,
SocketId = socketId,
ItemId = itemId,
SocketType = type
};
public override void OnReceiveRemote(bool server, SocketItemMessage message)
{
var socketWorldObject = QSBWorldSync.GetWorldFromId<IQSBOWItemSocket>(message.SocketId);
var itemWorldObject = QSBWorldSync.GetWorldFromId<IQSBOWItem>(message.ItemId);
var player = QSBPlayerManager.GetPlayer(message.FromId);
player.HeldItem = null;
switch (message.SocketType)
{
case SocketEventType.Socket:
socketWorldObject.PlaceIntoSocket(itemWorldObject);
return;
case SocketEventType.StartUnsocket:
if (!socketWorldObject.IsSocketOccupied())
{
DebugLog.ToConsole($"Warning - Trying to start unsocket on socket that is unoccupied! Socket:{(socketWorldObject as IWorldObject).Name}");
return;
}
socketWorldObject.RemoveFromSocket();
return;
case SocketEventType.CompleteUnsocket:
itemWorldObject.OnCompleteUnsocket();
return;
}
}
}
}