2021-12-25 16:10:41 -08:00

40 lines
1.1 KiB
C#

using HarmonyLib;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using QSB.StatueSync.Messages;
using UnityEngine;
namespace QSB.StatueSync.Patches
{
[HarmonyPatch]
internal class StatuePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(MemoryUplinkTrigger), nameof(MemoryUplinkTrigger.Update))]
public static bool MemoryUplinkTrigger_Update(bool ____waitForPlayerGrounded)
{
if (StatueManager.Instance.HasStartedStatueLocally)
{
return true;
}
if (!____waitForPlayerGrounded || !Locator.GetPlayerController().IsGrounded())
{
return true;
}
var playerBody = Locator.GetPlayerBody().transform;
var timberHearth = Locator.GetAstroObject(AstroObject.Name.TimberHearth).transform;
new StartStatueMessage(
timberHearth.InverseTransformPoint(playerBody.position),
Quaternion.Inverse(timberHearth.rotation) * playerBody.rotation,
Locator.GetPlayerCamera().GetComponent<PlayerCameraController>().GetDegreesY()
).Send();
QSBPlayerManager.HideAllPlayers();
return true;
}
}
}