mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-25 15:35:22 +00:00
149 lines
4.7 KiB
C#
149 lines
4.7 KiB
C#
using HarmonyLib;
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using QSB.Animation.Player.Messages;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Animation.Player.Patches
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{
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[HarmonyPatch]
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internal class PlayerAnimationPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerAnimController), nameof(PlayerAnimController.LateUpdate))]
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public static bool LateUpdateReplacement(
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PlayerAnimController __instance,
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PlayerCharacterController ____playerController,
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ThrusterModel ____playerJetpack,
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ref float ____ungroundedTime,
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Animator ____animator,
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ref bool ____justBecameGrounded,
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ref bool ____justTookFallDamage,
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ref bool ____leftFootGrounded,
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ref bool ____rightFootGrounded,
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ref bool ____rightArmHidden,
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GameObject[] ____rightArmObjects,
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int ____defaultLayer,
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int ____probeOnlyLayer)
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{
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var isGrounded = ____playerController.IsGrounded();
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var isAttached = PlayerState.IsAttached();
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var isInZeroG = PlayerState.InZeroG();
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var isFlying = ____playerJetpack.GetLocalAcceleration().y > 0f;
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var movementVector = Vector3.zero;
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if (!isAttached)
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{
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movementVector = ____playerController.GetRelativeGroundVelocity();
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}
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if (Mathf.Abs(movementVector.x) < 0.05f)
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{
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movementVector.x = 0f;
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}
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if (Mathf.Abs(movementVector.z) < 0.05f)
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{
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movementVector.z = 0f;
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}
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if (isFlying)
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{
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____ungroundedTime = Time.time;
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}
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var freefallMagnitude = 0f;
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var timeInFreefall = 0f;
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var lastGroundBody = ____playerController.GetLastGroundBody();
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if (!isGrounded && !isAttached && !isInZeroG && lastGroundBody != null)
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{
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freefallMagnitude = (____playerController.GetAttachedOWRigidbody(false).GetVelocity() - lastGroundBody.GetPointVelocity(____playerController.transform.position)).magnitude;
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timeInFreefall = Time.time - ____ungroundedTime;
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}
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____animator.SetFloat("RunSpeedX", movementVector.x / 3f);
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____animator.SetFloat("RunSpeedY", movementVector.z / 3f);
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____animator.SetFloat("TurnSpeed", ____playerController.GetTurning());
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____animator.SetBool("Grounded", isGrounded || isAttached || PlayerState.IsRecentlyDetached());
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____animator.SetLayerWeight(1, ____playerController.GetJumpCrouchFraction());
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____animator.SetFloat("FreefallSpeed", freefallMagnitude / 15f * (timeInFreefall / 3f));
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____animator.SetBool("InZeroG", isInZeroG || isFlying);
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____animator.SetBool("UsingJetpack", isInZeroG && PlayerState.IsWearingSuit());
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if (____justBecameGrounded)
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{
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var playerAnimationSync = QSBPlayerManager.LocalPlayer.AnimationSync;
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if (____justTookFallDamage)
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{
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____animator.SetTrigger("LandHard");
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new AnimationTriggerMessage(playerAnimationSync.AttachedNetId, "LandHard").Send();
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}
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else
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{
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____animator.SetTrigger("Land");
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new AnimationTriggerMessage(playerAnimationSync.AttachedNetId, "Land").Send();
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}
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}
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if (isGrounded)
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{
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var leftFootLift = ____animator.GetFloat("LeftFootLift");
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if (!____leftFootGrounded && leftFootLift < 0.333f)
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{
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____leftFootGrounded = true;
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__instance.RaiseEvent("OnLeftFootGrounded");
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}
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else if (____leftFootGrounded && leftFootLift > 0.666f)
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{
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____leftFootGrounded = false;
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__instance.RaiseEvent("OnLeftFootLift");
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}
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var rightFootLift = ____animator.GetFloat("RightFootLift");
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if (!____rightFootGrounded && rightFootLift < 0.333f)
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{
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____rightFootGrounded = true;
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__instance.RaiseEvent("OnRightFootGrounded");
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}
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else if (____rightFootGrounded && rightFootLift > 0.666f)
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{
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____rightFootGrounded = false;
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__instance.RaiseEvent("OnRightFootLift");
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}
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}
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____justBecameGrounded = false;
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____justTookFallDamage = false;
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var usingTool = Locator.GetToolModeSwapper().GetToolMode() != ToolMode.None;
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if ((usingTool && !____rightArmHidden) || (!usingTool && ____rightArmHidden))
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{
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____rightArmHidden = usingTool;
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for (var i = 0; i < ____rightArmObjects.Length; i++)
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{
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____rightArmObjects[i].layer = (!____rightArmHidden) ? ____defaultLayer : ____probeOnlyLayer;
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}
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerAnimController), nameof(PlayerAnimController.OnPlayerJump))]
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public static bool OnPlayerJumpReplacement(PlayerAnimController __instance)
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{
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__instance._ungroundedTime = Time.time;
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if (!__instance.isActiveAndEnabled)
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{
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return false;
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}
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__instance._animator.SetTrigger("Jump");
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var playerAnimationSync = QSBPlayerManager.LocalPlayer.AnimationSync;
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new AnimationTriggerMessage(playerAnimationSync.AttachedNetId, "Jump").Send();
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return false;
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}
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}
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}
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