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31 lines
975 B
C#
31 lines
975 B
C#
using QSB.Events;
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using QSB.Messaging;
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namespace QSB.ClientServerStateSync.Events
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{
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internal class ServerStateEvent : QSBEvent<EnumMessage<ServerState>>
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{
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public override bool RequireWorldObjectsReady => false;
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public override void SetupListener()
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=> GlobalMessenger<ServerState>.AddListener(EventNames.QSBServerState, Handler);
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public override void CloseListener()
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=> GlobalMessenger<ServerState>.RemoveListener(EventNames.QSBServerState, Handler);
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private void Handler(ServerState state) => SendEvent(CreateMessage(state));
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private EnumMessage<ServerState> CreateMessage(ServerState state) => new()
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{
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AboutId = LocalPlayerId,
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EnumValue = state
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};
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public override void OnReceiveLocal(bool server, EnumMessage<ServerState> message)
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=> OnReceiveRemote(server, message);
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public override void OnReceiveRemote(bool server, EnumMessage<ServerState> message)
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=> ServerStateManager.Instance.ChangeServerState(message.EnumValue);
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}
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}
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