mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using OWML.Common;
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using QSB.Player;
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using QSB.Tools;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerProbeSync : TransformSync
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{
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private Transform _disabledSocket;
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private Transform GetProbe() =>
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Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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protected override Transform InitLocalTransform()
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{
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var body = GetProbe();
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SetSocket(Player.CameraBody.transform);
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var probe = GetProbe();
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if (probe == null)
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{
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DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
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return default;
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}
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var body = probe.InstantiateInactive();
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body.name = "RemoteProbeTransform";
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Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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PlayerToolsManager.CreateProbe(body, Player);
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QSBCore.Helper.Events.Unity.RunWhen(
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() => Player.ProbeLauncher != null,
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() => SetSocket(Player.ProbeLauncher.ToolGameObject.transform));
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Player.ProbeBody = body.gameObject;
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return body;
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}
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private void SetSocket(Transform socket) => _disabledSocket = socket;
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protected override void UpdateTransform()
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{
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base.UpdateTransform();
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if (Player == null)
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{
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DebugLog.ToConsole($"Player is null for {AttachedNetId}!", MessageType.Error);
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return;
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}
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if (_disabledSocket == null)
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{
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DebugLog.ToConsole($"DisabledSocket is null for {AttachedNetId}! (ProbeLauncher null? : {Player.ProbeLauncher == null})", MessageType.Error);
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return;
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}
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if (Player.GetState(State.ProbeActive) || ReferenceSector?.AttachedObject == null)
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{
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return;
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}
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if (HasAuthority)
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{
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transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
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return;
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}
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if (SyncedTransform.position == Vector3.zero)
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{
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return;
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}
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SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
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}
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public override bool IsReady => Locator.GetProbe() != null
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&& Player != null
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&& QSBPlayerManager.PlayerExists(Player.PlayerId)
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&& Player.IsReady
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&& NetId.Value != uint.MaxValue
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&& NetId.Value != 0U;
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}
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} |