2022-02-02 11:58:00 +00:00

18 lines
394 B
C#

using QSB.Player;
using UnityEngine;
namespace QSB.Tools.FlashlightTool
{
internal static class FlashlightCreator
{
internal static void CreateFlashlight(PlayerInfo player)
{
var flashlightRoot = player.CameraBody.transform.Find("REMOTE_FlashlightRoot");
var component = flashlightRoot.GetComponent<QSBFlashlight>();
component.Player = player;
component.Init();
}
}
}