2022-12-09 18:32:05 +00:00

328 lines
10 KiB
C#

using HarmonyLib;
using QSB.DeathSync.Messages;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using QSB.Utility;
using System.Linq;
using UnityEngine;
namespace QSB.DeathSync.Patches;
[HarmonyPatch]
public class DeathPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
/// <summary>
/// don't take damage from impact in ship
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerResources), nameof(PlayerResources.OnImpact))]
public static bool PlayerResources_OnImpact(PlayerResources __instance, ImpactData impact)
{
if (QSBCore.ShipDamage)
{
return true;
}
return !PlayerState.IsInsideShip();
}
/// <summary>
/// don't insta-die from impact in ship
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(typeof(HighSpeedImpactSensor), nameof(HighSpeedImpactSensor.HandlePlayerInsideShip))]
public static bool HighSpeedImpactSensor_HandlePlayerInsideShip(HighSpeedImpactSensor __instance)
{
if (QSBCore.ShipDamage)
{
return true;
}
var shipCenter = Locator.GetShipTransform().position + Locator.GetShipTransform().up * 2f;
var distanceFromShip = Vector3.Distance(__instance._body.GetPosition(), shipCenter);
if (distanceFromShip > 8f)
{
__instance._body.SetPosition(shipCenter);
}
if (!__instance._dead)
{
var a = __instance._body.GetVelocity() - Locator.GetShipBody().GetPointVelocity(__instance._body.GetPosition());
if (a.sqrMagnitude > __instance._sqrCheckSpeedThreshold)
{
__instance._impactSpeed = a.magnitude;
__instance._body.AddVelocityChange(-a);
}
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DreamWorldController), nameof(DreamWorldController.ExitDreamWorld), typeof(DreamWakeType))]
private static void ExitDreamWorld(DreamWorldController __instance, DreamWakeType wakeType = DreamWakeType.Default)
{
var deadPlayersCount = QSBPlayerManager.PlayerList.Count(x => x.IsDead);
if (deadPlayersCount != QSBPlayerManager.PlayerList.Count - 1 && PlayerState.IsResurrected())
{
__instance._wakeType = wakeType;
__instance.CheckDreamZone2Completion();
__instance.CheckSleepWakeDieAchievement(wakeType);
__instance._activeGhostGrabController?.ReleasePlayer();
__instance._activeZoomPoint?.CancelZoom();
if (__instance._outsideLanternBounds)
{
__instance.EnterLanternBounds();
}
__instance._simulationCamera.OnExitDreamWorld();
SunLightController.UnregisterSunOverrider(__instance);
if (__instance._proxyShadowLight != null)
{
__instance._proxyShadowLight.enabled = true;
}
__instance._insideDream = false;
__instance._waitingToLightLantern = false;
__instance._playerLantern.OnExitDreamWorld();
// TODO : drop player lantern at campfire
Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
__instance._playerLantern.OnExitDreamWorld();
__instance._dreamArrivalPoint.OnExitDreamWorld();
__instance._dreamCampfire.OnDreamCampfireExtinguished -= __instance.OnDreamCampfireExtinguished;
__instance._dreamCampfire = null;
__instance.ExtinguishDreamRaft();
Locator.GetAudioMixer().UnmixDreamWorld();
Locator.GetAudioMixer().UnmixSleepAtCampfire(1f);
if (__instance._playerCamAmbientLightRenderer != null)
{
__instance._playerCamAmbientLightRenderer.enabled = false;
}
__instance._playerCamera.cullingMask |= 1 << LayerMask.NameToLayer("Sun");
__instance._playerCamera.farClipPlane = __instance._prevPlayerCameraFarPlaneDist;
__instance._prevPlayerCameraFarPlaneDist = 0f;
__instance._playerCamera.mainCamera.backgroundColor = Color.black;
__instance._playerCamera.planetaryFog.enabled = true;
__instance._playerCamera.postProcessingSettings.screenSpaceReflectionAvailable = false;
__instance._playerCamera.postProcessingSettings.ambientOcclusionAvailable = true;
GlobalMessenger.FireEvent("ExitDreamWorld");
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
private static bool DeathManager_KillPlayer(DeathManager __instance, DeathType deathType)
{
// funny moment for eye
if (QSBSceneManager.CurrentScene != OWScene.SolarSystem)
{
return true;
}
Original(__instance, deathType);
return false;
static void Original(DeathManager @this, DeathType deathType)
{
@this._fakeMeditationDeath = false;
if (deathType == DeathType.Meditation && @this.CheckShouldWakeInDreamWorld())
{
@this._fakeMeditationDeath = true;
OWInput.ChangeInputMode(InputMode.None);
ReticleController.Hide();
Locator.GetPromptManager().SetPromptsVisible(false);
GlobalMessenger.FireEvent("FakePlayerMeditationDeath");
return;
}
if (deathType == DeathType.DreamExplosion)
{
Achievements.Earn(Achievements.Type.EARLY_ADOPTER);
}
if (PlayerState.InDreamWorld()
&& deathType != DeathType.Dream
&& deathType != DeathType.DreamExplosion
&& deathType != DeathType.Supernova
&& deathType != DeathType.TimeLoop
&& deathType != DeathType.Meditation)
{
Locator.GetDreamWorldController().ExitDreamWorld(deathType);
return;
}
if (!@this._isDying)
{
if (@this._invincible
&& deathType != DeathType.Supernova
&& deathType != DeathType.BigBang
&& deathType != DeathType.Meditation
&& deathType != DeathType.TimeLoop
&& deathType != DeathType.BlackHole)
{
return;
}
if (!TimeLoopCoreController.ParadoxExists())
{
var component = Locator.GetPlayerBody().GetComponent<PlayerResources>();
if ((deathType == DeathType.TimeLoop || deathType == DeathType.Supernova) && component.GetTotalDamageThisLoop() > 1000f)
{
Achievements.Earn(Achievements.Type.DIEHARD);
PlayerData.SetPersistentCondition("THERE_IS_BUT_VOID", true);
}
if (((TimeLoop.GetLoopCount() != 1 && TimeLoop.GetSecondsElapsed() < 60f) || (TimeLoop.GetLoopCount() == 1 && Time.timeSinceLevelLoad < 60f && !TimeLoop.IsTimeFlowing())) && deathType != DeathType.Meditation && LoadManager.GetCurrentScene() == OWScene.SolarSystem)
{
Achievements.Earn(Achievements.Type.GONE_IN_60_SECONDS);
}
if (TimeLoop.GetLoopCount() > 1)
{
Achievements.SetHeroStat(Achievements.HeroStat.TIMELOOP_COUNT, (uint)(TimeLoop.GetLoopCount() - 1));
if (deathType is DeathType.TimeLoop or DeathType.BigBang or DeathType.Supernova)
{
PlayerData.CompletedFullTimeLoop();
}
}
if (deathType == DeathType.Supernova && !PlayerData.GetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT") && PlayerData.GetFullTimeLoopsCompleted() > 2U && PlayerData.GetPersistentCondition("HAS_SEEN_SUN_EXPLODE"))
{
PlayerData.SetPersistentCondition("KILLED_BY_SUPERNOVA_AND_KNOWS_IT", true);
MonoBehaviour.print("KILLED_BY_SUPERNOVA_AND_KNOWS_IT");
}
}
@this._isDying = true;
@this._deathType = deathType;
MonoBehaviour.print("Player was killed by " + deathType);
Locator.GetPauseCommandListener().AddPauseCommandLock();
PlayerData.SetLastDeathType(deathType);
GlobalMessenger<DeathType>.FireEvent("PlayerDeath", deathType);
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.FinishDeathSequence))]
public static bool FinishDeathSequence(DeathManager __instance)
{
if (!__instance._isDead)
{
if (__instance.CheckShouldWakeInDreamWorld())
{
__instance.enabled = true;
__instance._resurrectAfterDelay = true;
__instance._resurrectTime = Time.time + 2f;
return false;
}
var deadPlayersCount = QSBPlayerManager.PlayerList.Count(x => x.IsDead);
if (deadPlayersCount == QSBPlayerManager.PlayerList.Count - 1)
{
new EndLoopMessage().Send();
QSBPlayerManager.LocalPlayer.IsDead = true;
DebugLog.DebugWrite($"- All players are dead.");
return false;
}
if (!RespawnOnDeath.Instance.AllowedDeathTypes.Contains(__instance._deathType))
{
RespawnOnDeath.Instance.ResetPlayer();
QSBPlayerManager.LocalPlayer.IsDead = true;
new PlayerDeathMessage(__instance._deathType).Send();
if (PlayerAttachWatcher.Current)
{
PlayerAttachWatcher.Current.DetachPlayer();
}
return false;
}
__instance._isDead = true;
GlobalMessenger.FireEvent("DeathSequenceComplete");
if (PlayerData.GetPersistentCondition("DESTROYED_TIMELINE_LAST_SAVE"))
{
PlayerData.SetPersistentCondition("DESTROYED_TIMELINE_LAST_SAVE", false);
}
if (__instance._deathType == DeathType.BigBang)
{
if (TimeLoopCoreController.ParadoxExists())
{
PlayerData.RevertParadoxLoopCountStates();
}
LoadManager.LoadScene(OWScene.Credits_Final, LoadManager.FadeType.ToWhite, 1f, true);
return false;
}
if (TimeLoopCoreController.ParadoxExists())
{
Locator.GetTimelineObliterationController().BeginTimelineObliteration(TimelineObliterationController.ObliterationType.PARADOX_DEATH, null);
return false;
}
if (TimeLoop.IsTimeFlowing() && TimeLoop.IsTimeLoopEnabled())
{
if (__instance._finishedDLC)
{
GlobalMessenger.FireEvent("TriggerEndOfDLC");
return false;
}
GlobalMessenger.FireEvent("TriggerFlashback");
return false;
}
else
{
if (__instance._deathType == DeathType.Meditation && PlayerState.OnQuantumMoon() && Locator.GetQuantumMoon().GetStateIndex() == 5)
{
__instance._timeloopEscapeType = TimeloopEscapeType.Quantum;
__instance.FinishEscapeTimeLoopSequence();
return false;
}
GlobalMessenger.FireEvent("TriggerDeathOutsideTimeLoop");
}
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DestructionVolume), nameof(DestructionVolume.VanishShip))]
public static bool DestructionVolume_VanishShip(DestructionVolume __instance, OWRigidbody shipBody, RelativeLocationData entryLocation)
{
var cockpitIntact = !shipBody.GetComponent<ShipDamageController>().IsCockpitDetached();
if (PlayerState.IsInsideShip() || PlayerState.UsingShipComputer() || (cockpitIntact && PlayerState.AtFlightConsole()))
{
var autopilot = shipBody.GetComponent<Autopilot>();
if (autopilot != null && autopilot.IsFlyingToDestination())
{
var astroObject = __instance.GetComponentInParent<AstroObject>();
if (astroObject != null && astroObject.GetAstroObjectType() == AstroObject.Type.Star)
{
PlayerData.SetPersistentCondition("AUTOPILOT_INTO_SUN", true);
MonoBehaviour.print("AUTOPILOT_INTO_SUN");
}
}
Locator.GetDeathManager().KillPlayer(__instance._deathType);
}
__instance.Vanish(shipBody, entryLocation);
GlobalMessenger.FireEvent("ShipDestroyed");
return false;
}
}