2020-12-07 20:49:51 +00:00

29 lines
602 B
C#

using QSB.Messaging;
using QuantumUNET;
namespace QSB.OrbSync.Events
{
public class OrbSlotMessage : PlayerMessage
{
public int SlotId { get; set; }
public int OrbId { get; set; }
public bool SlotState { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
SlotId = reader.ReadInt32();
OrbId = reader.ReadInt32();
SlotState = reader.ReadBoolean();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(SlotId);
writer.Write(OrbId);
writer.Write(SlotState);
}
}
}