mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-11 09:38:48 +00:00
49227bf5c9
* Remove wake up dependency from transform sync * Remove wake up dependency for all synced transforms * Remove comments * Remove obsolete QSBBehaviour component * Remove wakeup dependency in RespawnOnDeath * Prevent errors on MessageHandler and RespawnOnDeath when network not initialized * Add RespawnOnDeath only after network is initialized * wip * Prevent trying to add animator components multiple times * Reset sectors on scene load * Reset transform sync on scene change * Remove comment * Remove wakeup event dependency from WakeUpSync * Sync loop count
53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
using UnityEngine;
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namespace QSB.TransformSync
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{
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public class ShipTransformSync : TransformSync
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{
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public static ShipTransformSync LocalInstance { get; private set; }
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private Transform GetShipModel()
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{
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return Locator.GetShipTransform();
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}
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protected override Transform InitLocalTransform()
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{
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LocalInstance = this;
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return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior");
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}
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protected override Transform InitRemoteTransform()
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{
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var shipModel = GetShipModel();
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var remoteTransform = new GameObject().transform;
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Instantiate(shipModel.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Geometry/Cabin_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Supplies/Geo_Supplies/Supplies_Geometry/Supplies_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Engine/Geo_Engine/Engine_Geometry/Engine_Exterior"), remoteTransform);
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var landingGearFront = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Front/Geo_LandingGear_Front"), remoteTransform);
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var landingGearLeft = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Left/Geo_LandingGear_Left"), remoteTransform);
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var landingGearRight = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Right/Geo_LandingGear_Right"), remoteTransform);
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Destroy(landingGearFront.Find("LandingGear_FrontCollision").gameObject);
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Destroy(landingGearLeft.Find("LandingGear_LeftCollision").gameObject);
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Destroy(landingGearRight.Find("LandingGear_RightCollision").gameObject);
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landingGearFront.localPosition
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= landingGearLeft.localPosition
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= landingGearRight.localPosition
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+= Vector3.up * 3.762f;
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return remoteTransform;
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}
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protected override bool IsReady()
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{
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return GetShipModel() != null;
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}
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}
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}
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