quantum-space-buddies/QSB/EchoesOfTheEye/RaftSync/TransformSync/RaftTransformSync.cs
JohnCorby 47f1f7d548 TODO
2022-08-22 20:45:24 -07:00

111 lines
3.3 KiB
C#

using QSB.AuthoritySync;
using QSB.Syncs.Unsectored.Rigidbodies;
using QSB.Utility;
using QSB.Utility.LinkedWorldObject;
using QSB.WorldSync;
using System;
using UnityEngine;
namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
public class RaftTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour
{
protected override bool UseInterpolation => Locator.GetPlayerController().GetGroundBody() != AttachedRigidbody; /*TODO: test that this doesnt NRE*/
private float _lastSetPositionTime;
private const float ForcePositionAfterTime = 1;
private IWorldObject _worldObject;
public void SetWorldObject(IWorldObject worldObject) => _worldObject = worldObject;
protected override OWRigidbody InitAttachedRigidbody() =>
_worldObject.AttachedObject switch
{
RaftController x => x._raftBody,
DreamRaftController x => x._raftBody,
SealRaftController x => x._raftBody,
_ => throw new ArgumentOutOfRangeException(nameof(_worldObject.AttachedObject), _worldObject.AttachedObject, null)
};
public override void OnStartClient()
{
if (QSBCore.IsHost)
{
netIdentity.RegisterAuthQueue();
}
base.OnStartClient();
}
public override void OnStopClient()
{
if (QSBCore.IsHost)
{
netIdentity.UnregisterAuthQueue();
}
base.OnStopClient();
}
protected override void Init()
{
base.Init();
SetReferenceTransform(AttachedRigidbody.GetOrigParent());
AttachedRigidbody.OnUnsuspendOWRigidbody += OnUnsuspend;
AttachedRigidbody.OnSuspendOWRigidbody += OnSuspend;
netIdentity.UpdateAuthQueue(AttachedRigidbody.IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add);
}
protected override void Uninit()
{
base.Uninit();
AttachedRigidbody.OnUnsuspendOWRigidbody -= OnUnsuspend;
AttachedRigidbody.OnSuspendOWRigidbody -= OnSuspend;
}
private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Add);
private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Remove);
/// <summary>
/// replacement for base method
/// using SetPos/Rot instead of Move
/// </summary>
protected override void ApplyToAttached()
{
var targetPos = ReferenceTransform.FromRelPos(transform.position);
var targetRot = ReferenceTransform.FromRelRot(transform.rotation);
var onRaft = Locator.GetPlayerController().GetGroundBody() == AttachedRigidbody;
if (onRaft)
{
if (Time.unscaledTime >= _lastSetPositionTime + ForcePositionAfterTime)
{
_lastSetPositionTime = Time.unscaledTime;
var playerBody = Locator.GetPlayerBody();
var relPos = AttachedTransform.ToRelPos(playerBody.GetPosition());
var relRot = AttachedTransform.ToRelRot(playerBody.GetRotation());
AttachedRigidbody.SetPosition(targetPos);
AttachedRigidbody.SetRotation(targetRot);
playerBody.SetPosition(AttachedTransform.FromRelPos(relPos));
playerBody.SetRotation(AttachedTransform.FromRelRot(relRot));
}
}
else
{
AttachedRigidbody.SetPosition(targetPos);
AttachedRigidbody.SetRotation(targetRot);
}
var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity);
AttachedRigidbody.SetVelocity(targetVelocity);
AttachedRigidbody.SetAngularVelocity(targetAngularVelocity);
}
}