2020-08-18 21:29:31 +01:00

53 lines
1.6 KiB
C#

using QSB.Events;
using QSB.Tools;
using QSB.Utility;
using System.Reflection;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerCameraSync : TransformSync
{
public static PlayerCameraSync LocalInstance { get; private set; }
protected override uint PlayerIdOffset => 2;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
protected override Transform InitLocalTransform()
{
DebugLog.ToConsole($"{MethodBase.GetCurrentMethod().Name} for {GetType().Name}");
var body = Locator.GetPlayerCamera().gameObject.transform;
PlayerToolsManager.Init(body);
Player.Camera = body.gameObject;
DebugLog.ToConsole($"Set player {Player.NetId} to ready state true");
Player.IsReady = true;
GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
DebugLog.ToConsole("Sending request for player states...", OWML.Common.MessageType.Warning);
GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
return body;
}
protected override Transform InitRemoteTransform()
{
DebugLog.ToConsole($"{MethodBase.GetCurrentMethod().Name} for {GetType().Name}");
var body = new GameObject("PlayerCamera");
PlayerToolsManager.Init(body.transform);
Player.Camera = body;
return body.transform;
}
public override bool IsReady => Locator.GetPlayerTransform() != null && PlayerRegistry.PlayerExists(PlayerId);
}
}