quantum-space-buddies/QSB/Tools/QSBFlashlight.cs
AmazingAlek 3f02bd25dd
moved files (#110)
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00

74 lines
2.3 KiB
C#

using OWML.ModHelper.Events;
using UnityEngine;
namespace QSB.Tools
{
public class QSBFlashlight : MonoBehaviour
{
private OWLight2[] _lights;
private OWLight2 _illuminationCheckLight;
private Transform _root;
private Transform _basePivot;
private Transform _wobblePivot;
private bool _flashlightOn;
private Vector3 _baseForward;
private Quaternion _baseRotation;
private void Start()
{
_baseForward = _basePivot.forward;
_baseRotation = _basePivot.rotation;
}
public void Init(Flashlight oldComponent)
{
_lights = oldComponent.GetValue<OWLight2[]>("_lights");
_illuminationCheckLight = oldComponent.GetValue<OWLight2>("_illuminationCheckLight");
_root = oldComponent.GetValue<Transform>("_root");
_basePivot = oldComponent.GetValue<Transform>("_basePivot");
_wobblePivot = oldComponent.GetValue<Transform>("_wobblePivot");
}
public void TurnOn()
{
if (_flashlightOn)
{
return;
}
foreach (var light in _lights)
{
light.GetLight().enabled = true;
}
_flashlightOn = true;
var rotation = _root.rotation;
_basePivot.rotation = rotation;
_baseRotation = rotation;
_baseForward = _basePivot.forward;
}
public void TurnOff()
{
if (!_flashlightOn)
{
return;
}
foreach (var light in _lights)
{
light.GetLight().enabled = false;
}
_flashlightOn = false;
}
private void FixedUpdate()
{
var lhs = Quaternion.FromToRotation(_basePivot.up, _root.up) * Quaternion.FromToRotation(_baseForward, _root.forward);
var b = lhs * _baseRotation;
_baseRotation = Quaternion.Slerp(_baseRotation, b, 6f * Time.deltaTime);
_basePivot.rotation = _baseRotation;
_baseForward = _basePivot.forward;
_wobblePivot.localRotation = OWUtilities.GetWobbleRotation(0.3f, 0.15f) * Quaternion.identity;
}
}
}