2021-12-14 21:42:40 -08:00

11 lines
321 B
C#

using QuantumUNET.Transport;
namespace QSB.Utility.VariableSync
{
public class FloatVariableSyncer : BaseVariableSyncer<float>
{
protected override void WriteValue(QNetworkWriter writer, float value) => writer.Write(value);
protected override float ReadValue(QNetworkReader reader) => reader.ReadSingle();
}
}