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https://github.com/misternebula/quantum-space-buddies.git
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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using QSB.ClientServerStateSync;
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using QSB.Events;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.StatueSync.Events
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{
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internal class StartStatueEvent : QSBEvent<StartStatueMessage>
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{
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public override QSB.Events.EventType Type => QSB.Events.EventType.StartStatue;
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public override void SetupListener()
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=> GlobalMessenger<Vector3, Quaternion, float>.AddListener(EventNames.QSBStartStatue, Handler);
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public override void CloseListener()
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=> GlobalMessenger<Vector3, Quaternion, float>.RemoveListener(EventNames.QSBStartStatue, Handler);
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private void Handler(Vector3 position, Quaternion rotation, float degrees)
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=> SendEvent(CreateMessage(position, rotation, degrees));
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private StartStatueMessage CreateMessage(Vector3 position, Quaternion rotation, float degrees) => new()
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{
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AboutId = LocalPlayerId,
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PlayerPosition = position,
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PlayerRotation = rotation,
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CameraDegrees = degrees
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};
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public override void OnReceiveLocal(bool server, StartStatueMessage message)
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{
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DebugLog.DebugWrite($"OnReceiveLocal StartStatueEvent");
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if (!QSBCore.IsHost)
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{
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return;
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}
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QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InStatueCutscene);
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}
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public override void OnReceiveRemote(bool server, StartStatueMessage message)
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{
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DebugLog.DebugWrite($"OnReceiveRemote StartStatueEvent");
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StatueManager.Instance.BeginSequence(message.PlayerPosition, message.PlayerRotation, message.CameraDegrees);
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}
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}
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}
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