quantum-space-buddies/QSB/StatueSync/Events/StartStatueEvent.cs
2021-11-20 21:32:56 +00:00

48 lines
1.4 KiB
C#

using QSB.ClientServerStateSync;
using QSB.Events;
using QSB.Utility;
using UnityEngine;
namespace QSB.StatueSync.Events
{
internal class StartStatueEvent : QSBEvent<StartStatueMessage>
{
public override QSB.Events.EventType Type => QSB.Events.EventType.StartStatue;
public override void SetupListener()
=> GlobalMessenger<Vector3, Quaternion, float>.AddListener(EventNames.QSBStartStatue, Handler);
public override void CloseListener()
=> GlobalMessenger<Vector3, Quaternion, float>.RemoveListener(EventNames.QSBStartStatue, Handler);
private void Handler(Vector3 position, Quaternion rotation, float degrees)
=> SendEvent(CreateMessage(position, rotation, degrees));
private StartStatueMessage CreateMessage(Vector3 position, Quaternion rotation, float degrees) => new()
{
AboutId = LocalPlayerId,
PlayerPosition = position,
PlayerRotation = rotation,
CameraDegrees = degrees
};
public override void OnReceiveLocal(bool server, StartStatueMessage message)
{
DebugLog.DebugWrite($"OnReceiveLocal StartStatueEvent");
if (!QSBCore.IsHost)
{
return;
}
QSBEventManager.FireEvent(EventNames.QSBServerState, ServerState.InStatueCutscene);
}
public override void OnReceiveRemote(bool server, StartStatueMessage message)
{
DebugLog.DebugWrite($"OnReceiveRemote StartStatueEvent");
StatueManager.Instance.BeginSequence(message.PlayerPosition, message.PlayerRotation, message.CameraDegrees);
}
}
}