quantum-space-buddies/Mirror/Runtime/NetworkReaderPool.cs
2021-12-27 22:31:23 -08:00

51 lines
1.9 KiB
C#

using System;
namespace Mirror
{
/// <summary>Pooled NetworkReader, automatically returned to pool when using 'using'</summary>
public sealed class PooledNetworkReader : NetworkReader, IDisposable
{
internal PooledNetworkReader(byte[] bytes) : base(bytes) {}
internal PooledNetworkReader(ArraySegment<byte> segment) : base(segment) {}
public void Dispose() => NetworkReaderPool.Recycle(this);
}
/// <summary>Pool of NetworkReaders to avoid allocations.</summary>
public static class NetworkReaderPool
{
// reuse Pool<T>
// we still wrap it in NetworkReaderPool.Get/Recyle so we can reset the
// position and array before reusing.
static readonly Pool<PooledNetworkReader> Pool = new Pool<PooledNetworkReader>(
// byte[] will be assigned in GetReader
() => new PooledNetworkReader(new byte[]{}),
// initial capacity to avoid allocations in the first few frames
1000
);
/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
public static PooledNetworkReader GetReader(byte[] bytes)
{
// grab from pool & set buffer
PooledNetworkReader reader = Pool.Take();
reader.SetBuffer(bytes);
return reader;
}
/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
public static PooledNetworkReader GetReader(ArraySegment<byte> segment)
{
// grab from pool & set buffer
PooledNetworkReader reader = Pool.Take();
reader.SetBuffer(segment);
return reader;
}
/// <summary>Returns a reader to the pool.</summary>
public static void Recycle(PooledNetworkReader reader)
{
Pool.Return(reader);
}
}
}