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22 lines
491 B
C#
22 lines
491 B
C#
using UnityEngine.Networking;
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namespace QuantumUNET
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{
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internal class QSBOwnerMessage : QSBMessageBase
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{
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public NetworkInstanceId NetId;
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public short PlayerControllerId;
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public override void Deserialize(QSBNetworkReader reader)
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{
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NetId = reader.ReadNetworkId();
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PlayerControllerId = (short)reader.ReadPackedUInt32();
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}
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public override void Serialize(QSBNetworkWriter writer)
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{
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writer.Write(NetId);
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writer.WritePackedUInt32((uint)PlayerControllerId);
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}
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}
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} |