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19 lines
351 B
C#
19 lines
351 B
C#
using UnityEngine.Networking;
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namespace QuantumUNET
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{
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internal class QSBObjectDestroyMessage : QSBMessageBase
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{
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public NetworkInstanceId NetId;
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public override void Deserialize(QSBNetworkReader reader)
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{
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NetId = reader.ReadNetworkId();
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}
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public override void Serialize(QSBNetworkWriter writer)
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{
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writer.Write(NetId);
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}
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}
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} |