mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-29 12:21:25 +00:00
514 lines
15 KiB
C#
514 lines
15 KiB
C#
using OWML.Common;
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using QSB.HUD.Messages;
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using QSB.Localization;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.ServerSettings;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace QSB.HUD;
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public class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
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{
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public static MultiplayerHUDManager Instance;
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private Transform _playerList;
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private Transform _textChat;
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private InputField _inputField;
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private Material _markerMaterial;
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public static Sprite UnknownSprite;
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public static Sprite DeadSprite;
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public static Sprite SpaceSprite;
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public static Sprite ShipSprite;
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public static Sprite TimberHearth;
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public static Sprite Attlerock;
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public static Sprite CaveTwin;
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public static Sprite TowerTwin;
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public static Sprite BrittleHollow;
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public static Sprite HollowsLantern;
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public static Sprite GiantsDeep;
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public static Sprite DarkBramble;
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public static Sprite Interloper;
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public static Sprite WhiteHole;
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public static readonly ListStack<HUDIcon> HUDIconStack = new(true);
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public class ChatEvent : UnityEvent<string, uint> { }
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public static readonly ChatEvent OnChatMessageEvent = new();
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private void Start()
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{
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Instance = this;
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GlobalMessenger.AddListener(OWEvents.WakeUp, OnWakeUp);
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QSBPlayerManager.OnAddPlayer += OnAddPlayer;
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QSBPlayerManager.OnRemovePlayer += OnRemovePlayer;
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UnknownSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_unknown.png");
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DeadSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_dead.png");
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ShipSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_ship.png");
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CaveTwin = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_cavetwin.png");
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TowerTwin = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_towertwin.png");
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TimberHearth = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_timberhearth.png");
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Attlerock = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_attlerock.png");
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BrittleHollow = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_brittlehollow.png");
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HollowsLantern = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_hollowslantern.png");
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GiantsDeep = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_giantsdeep.png");
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DarkBramble = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_darkbramble.png");
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Interloper = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_interloper.png");
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WhiteHole = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_whitehole.png");
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SpaceSprite = QSBCore.HUDAssetBundle.LoadAsset<Sprite>("Assets/MULTIPLAYER_UI/playerbox_space.png");
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}
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private const int LINE_COUNT = 11;
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private const int CHAR_COUNT = 41;
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private const float FADE_DELAY = 5f;
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private const float FADE_TIME = 2f;
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private bool _writingMessage;
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private readonly (string msg, Color color)[] _lines = new (string msg, Color color)[LINE_COUNT];
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// this should really be a deque, but eh
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private readonly ListStack<(string msg, Color color)> _messages = new(false);
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private float _lastMessageTime;
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// this just exists so i can patch this in my tts addon
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// perks of being a qsb dev :-)
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public void WriteSystemMessage(string message, Color color)
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{
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WriteMessage($"QSB: {message}", color);
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OnChatMessageEvent.Invoke(message, uint.MaxValue);
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}
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public void WriteMessage(string message, Color color)
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{
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if (!QSBWorldSync.AllObjectsReady)
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{
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return;
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}
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/* Tricky problem to solve.
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* - 11 available lines for text to fit onto
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* - Each line can be max 41 characters
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* - Newest messages appear at the bottom, and get pushed up by newer messages.
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* - Messages can use several lines.
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*
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* From newest to oldest message, work out how many lines it needs
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* and set the lines correctly bottom-up.
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*/
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_lastMessageTime = Time.time;
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_messages.Push((message, color));
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if (_messages.Count > LINE_COUNT)
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{
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_messages.PopFromBack();
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}
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var currentLineIndex = 10;
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foreach (var msg in _messages.Reverse())
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{
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var characterCount = msg.msg.Length;
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var linesNeeded = Mathf.CeilToInt((float)characterCount / CHAR_COUNT);
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var chunk = 0;
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for (var i = linesNeeded - 1; i >= 0; i--)
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{
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if (currentLineIndex - i < 0)
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{
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chunk++;
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continue;
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}
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var chunkString = string.Concat(msg.msg.Skip(CHAR_COUNT * chunk).Take(CHAR_COUNT));
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_lines[currentLineIndex - i] = (chunkString, msg.color);
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chunk++;
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}
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currentLineIndex -= linesNeeded;
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if (currentLineIndex < 0)
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{
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break;
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}
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}
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var finalText = "";
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foreach (var line in _lines)
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{
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var msgColor = ColorUtility.ToHtmlStringRGBA(line.color);
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var msg = $"<color=#{msgColor}>{line.msg}</color>";
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if (line == default)
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{
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finalText += Environment.NewLine;
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}
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else if (line.msg.Length == CHAR_COUNT + 1)
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{
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finalText += msg;
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}
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else
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{
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finalText += $"{msg}{Environment.NewLine}";
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}
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}
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_textChat.Find("Messages").Find("Message").GetComponent<Text>().text = finalText;
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if (Locator.GetPlayerSuit().IsWearingHelmet())
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{
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var audioController = Locator.GetPlayerAudioController();
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audioController.PlayNotificationTextScrolling();
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Delay.RunFramesLater(10, () => audioController.StopNotificationTextScrolling());
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}
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_textChat.GetComponent<CanvasGroup>().alpha = 1;
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}
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ListStack<string> previousMessages = new(true);
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private void Update()
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{
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if (!QSBWorldSync.AllObjectsReady || _playerList == null)
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{
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return;
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}
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_playerList.gameObject.SetActive(ServerSettingsManager.ShowExtraHUD);
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var inSuit = Locator.GetPlayerSuit().IsWearingHelmet();
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if ((OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.Character) || (Keyboard.current[Key.Slash].wasPressedThisFrame && OWInput.IsInputMode(InputMode.Character)))
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&& !_writingMessage && inSuit && QSBCore.TextChatInput)
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{
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OWInput.ChangeInputMode(InputMode.KeyboardInput);
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_writingMessage = true;
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_inputField.ActivateInputField();
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_textChat.GetComponent<CanvasGroup>().alpha = 1;
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if (Keyboard.current[Key.Slash].wasPressedThisFrame)
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{
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Delay.RunNextFrame(() => _inputField.text = "/");
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}
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}
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if (Keyboard.current[Key.UpArrow].wasPressedThisFrame && _writingMessage)
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{
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var currentText = _inputField.text;
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if (previousMessages.Contains(currentText))
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{
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var index = previousMessages.IndexOf(currentText);
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if (index == 0)
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{
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return;
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}
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_inputField.text = previousMessages[index - 1];
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}
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else
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{
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_inputField.text = previousMessages.Last();
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}
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}
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if (OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.KeyboardInput) && _writingMessage)
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{
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OWInput.RestorePreviousInputs();
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_writingMessage = false;
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_inputField.DeactivateInputField();
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var message = _inputField.text;
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_inputField.text = "";
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message = message.Replace("\n", "").Replace("\r", "");
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previousMessages.Push(message);
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if (QSBCore.DebugSettings.DebugMode && CommandInterpreter.InterpretCommand(message))
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{
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return;
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}
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message = $"{QSBPlayerManager.LocalPlayer.Name}: {message}";
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new ChatMessage(message, Color.white).Send();
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}
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if (OWInput.IsNewlyPressed(InputLibrary.escape, InputMode.KeyboardInput) && _writingMessage)
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{
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OWInput.RestorePreviousInputs();
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_writingMessage = false;
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}
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if (_writingMessage)
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{
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_lastMessageTime = Time.time;
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}
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if (!_writingMessage
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&& Time.time > _lastMessageTime + FADE_DELAY
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&& Time.time < _lastMessageTime + FADE_DELAY + FADE_TIME + 1)
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{
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var difference = Time.time - (_lastMessageTime + FADE_DELAY);
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var alpha = Mathf.Lerp(1, 0, difference / FADE_TIME);
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_textChat.GetComponent<CanvasGroup>().alpha = alpha;
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}
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}
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private void OnWakeUp()
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{
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var hudController = Locator.GetPlayerCamera().transform.Find("Helmet").Find("HUDController").GetComponent<HUDCanvas>();
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var hudCamera = hudController._hudCamera;
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var hudCanvas = hudCamera.transform.parent.Find("UICanvas");
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var multiplayerGroup = Instantiate(QSBCore.HUDAssetBundle.LoadAsset<GameObject>("assets/Prefabs/multiplayergroup.prefab"));
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Delay.RunNextFrame(() =>
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{
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// no idea why this has to be next frame, but it does
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multiplayerGroup.transform.parent = hudCanvas;
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multiplayerGroup.transform.localPosition = Vector3.zero;
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var rect = multiplayerGroup.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(1, 0.5f);
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rect.anchorMax = new Vector2(1, 0.5f);
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rect.sizeDelta = new Vector2(100, 100);
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rect.anchoredPosition3D = new Vector3(-267, 0, 0);
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rect.localRotation = Quaternion.Euler(0, 55, 0);
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rect.localScale = Vector3.one;
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});
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_playerList = multiplayerGroup.transform.Find("PlayerList");
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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AddBox(player);
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foreach (var item in QSBWorldSync.GetUnityObjects<Minimap>())
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{
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AddMinimapMarker(player, item);
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}
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}
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CreateTrigger("TowerTwin_Body/Sector_TowerTwin", HUDIcon.TOWER_TWIN);
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CreateTrigger("CaveTwin_Body/Sector_CaveTwin", HUDIcon.CAVE_TWIN);
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CreateTrigger("TimberHearth_Body/Sector_TH", HUDIcon.TIMBER_HEARTH);
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CreateTrigger("Moon_Body/Sector_THM", HUDIcon.ATTLEROCK);
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CreateTrigger("BrittleHollow_Body/Sector_BH", HUDIcon.BRITTLE_HOLLOW);
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CreateTrigger("VolcanicMoon_Body/Sector_VM", HUDIcon.HOLLOWS_LANTERN);
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CreateTrigger("GiantsDeep_Body/Sector_GD", HUDIcon.GIANTS_DEEP);
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CreateTrigger("DarkBramble_Body/Sector_DB", HUDIcon.DARK_BRAMBLE);
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CreateTrigger("Comet_Body/Sector_CO", HUDIcon.INTERLOPER);
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CreateTrigger("WhiteHole_Body/Sector_WhiteHole", HUDIcon.WHITE_HOLE);
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HUDIconStack.Clear();
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HUDIconStack.Push(HUDIcon.SPACE);
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HUDIconStack.Push(HUDIcon.TIMBER_HEARTH);
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new PlanetMessage(HUDIcon.TIMBER_HEARTH).Send();
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_textChat = multiplayerGroup.transform.Find("TextChat");
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var inputFieldGO = _textChat.Find("InputField");
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_inputField = inputFieldGO.GetComponent<InputField>();
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_inputField.text = "";
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_inputField.characterLimit = 256;
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_textChat.Find("Messages").Find("Message").GetComponent<Text>().text = "";
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_lines.Clear();
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_messages.Clear();
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_textChat.GetComponent<CanvasGroup>().alpha = 0;
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}
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public void UpdateMinimapMarkers(Minimap minimap)
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{
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var localRuleset = Locator.GetPlayerRulesetDetector().GetPlanetoidRuleset();
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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if (player.IsDead || player.IsLocalPlayer || !player.IsReady)
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{
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continue;
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}
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if (player.RulesetDetector == null)
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{
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if (player.Body != null)
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{
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DebugLog.ToConsole($"Error - {player.PlayerId}'s RulesetDetector is null.", MessageType.Error);
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}
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continue;
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}
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if (player.RulesetDetector.GetPlanetoidRuleset() == null
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|| player.RulesetDetector.GetPlanetoidRuleset() != localRuleset)
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{
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continue;
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}
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if (player.MinimapPlayerMarker == null)
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{
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continue;
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}
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if (ServerSettingsManager.ShowExtraHUD)
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{
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player.MinimapPlayerMarker.localPosition = GetLocalMapPosition(player, minimap);
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player.MinimapPlayerMarker.LookAt(minimap._globeMeshTransform, minimap._globeMeshTransform.up);
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player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = true;
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}
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else
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{
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player.MinimapPlayerMarker.localPosition = Vector3.zero;
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player.MinimapPlayerMarker.localRotation = Quaternion.identity;
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player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = false;
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}
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}
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}
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public void HideMinimap(Minimap minimap)
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{
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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if (player.MinimapPlayerMarker == null)
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{
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continue;
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}
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player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = false;
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}
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}
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public void ShowMinimap(Minimap minimap)
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{
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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if (player.MinimapPlayerMarker == null)
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{
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continue;
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}
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player.MinimapPlayerMarker.GetComponent<MeshRenderer>().enabled = true;
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}
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}
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private void AddMinimapMarker(PlayerInfo player, Minimap minimap)
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{
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player.MinimapPlayerMarker = Instantiate(minimap._probeMarkerTransform);
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player.MinimapPlayerMarker.parent = minimap._probeMarkerTransform.parent;
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player.MinimapPlayerMarker.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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player.MinimapPlayerMarker.localPosition = Vector3.zero;
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player.MinimapPlayerMarker.localRotation = Quaternion.identity;
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if (_markerMaterial == null)
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{
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var playerMinimap = QSBWorldSync.GetUnityObjects<Minimap>().First(x => x.name == "Minimap_Root");
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_markerMaterial = Instantiate(playerMinimap._probeMarkerTransform.GetComponent<MeshRenderer>().material);
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_markerMaterial.color = new Color32(218, 115, 255, 255);
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}
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player.MinimapPlayerMarker.GetComponent<MeshRenderer>().material = _markerMaterial;
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}
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private void AddBox(PlayerInfo player)
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{
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var box = Instantiate(QSBCore.HUDAssetBundle.LoadAsset<GameObject>("assets/Prefabs/playerbox.prefab"));
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box.transform.parent = _playerList;
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box.transform.localScale = new Vector3(1, 1, 1);
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box.transform.localPosition = Vector3.zero;
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box.transform.localRotation = Quaternion.identity;
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var boxScript = box.GetComponent<PlayerBox>();
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boxScript.AssignPlayer(player);
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}
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private Vector3 GetLocalMapPosition(PlayerInfo player, Minimap minimap)
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{
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return Vector3.Scale(
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player.RulesetDetector.GetPlanetoidRuleset().transform.InverseTransformPoint(player.Body.transform.position).normalized * 0.51f,
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minimap._globeMeshTransform.localScale);
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}
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private void OnAddPlayer(PlayerInfo player)
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{
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if (!QSBWorldSync.AllObjectsReady)
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{
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return;
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}
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AddBox(player);
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foreach (var item in QSBWorldSync.GetUnityObjects<Minimap>())
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{
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AddMinimapMarker(player, item);
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}
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}
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private void OnRemovePlayer(PlayerInfo player)
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{
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Destroy(player.HUDBox?.gameObject);
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Destroy(player.MinimapPlayerMarker);
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WriteSystemMessage(string.Format(QSBLocalization.Current.PlayerLeftTheGame, player.Name), Color.yellow);
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}
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private PlanetTrigger CreateTrigger(string parentPath, HUDIcon icon)
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=> CreateTrigger(Find(parentPath), icon);
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private PlanetTrigger CreateTrigger(GameObject parent, HUDIcon icon)
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{
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if (parent == null)
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{
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return null;
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}
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var triggerGO = parent.FindChild("HUD_PLANET_TRIGGER");
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if (triggerGO != null)
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{
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var trigger = triggerGO.GetAddComponent<PlanetTrigger>();
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trigger.Icon = icon;
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return trigger;
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}
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else
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{
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triggerGO = new GameObject("HUD_PLANET_TRIGGER");
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triggerGO.transform.SetParent(parent.transform, false);
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triggerGO.SetActive(false);
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var trigger = triggerGO.AddComponent<PlanetTrigger>();
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trigger.Icon = icon;
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triggerGO.SetActive(true);
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return trigger;
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}
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}
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public static GameObject Find(string path)
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{
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var go = GameObject.Find(path);
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if (go == null)
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{
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// find inactive use root + transform.find
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var names = path.Split('/');
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var rootName = names[0];
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var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
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if (root == null)
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|
{
|
|
return null;
|
|
}
|
|
|
|
var childPath = string.Join("/", names.Skip(1));
|
|
go = root.FindChild(childPath);
|
|
}
|
|
|
|
return go;
|
|
}
|
|
}
|