mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-03-13 10:13:50 +00:00
105 lines
3.8 KiB
C#
105 lines
3.8 KiB
C#
using System.Collections;
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using QSB.Messaging;
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using QSB.TransformSync;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class EventHandler : NetworkBehaviour
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{
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public static EventHandler LocalInstance;
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private MessageHandler<EventMessage> _eventHandler;
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private void Awake()
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{
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LocalInstance = this;
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_eventHandler = new MessageHandler<EventMessage>();
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_eventHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_eventHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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}
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public void Send(EventType eventType)
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{
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StartCoroutine(SendEvent(eventType));
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}
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private IEnumerator SendEvent(EventType eventType)
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{
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yield return new WaitUntil(() => PlayerTransformSync.LocalInstance != null);
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var message = new EventMessage
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{
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EventType = (int)eventType,
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SenderId = PlayerTransformSync.LocalInstance.netId.Value
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};
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_eventHandler.SendToServer(message);
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}
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private void OnServerReceiveMessage(EventMessage message)
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{
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_eventHandler.SendToAll(message);
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}
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private void OnClientReceiveMessage(EventMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player.IsReady = true;
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if (message.SenderId == PlayerRegistry.LocalPlayer.NetId)
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{
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return;
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}
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switch ((EventType)message.EventType)
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{
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case EventType.TurnOnFlashlight:
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player.UpdateState(State.Flashlight, true);
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player.FlashLight.TurnOn();
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break;
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case EventType.TurnOffFlashlight:
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player.UpdateState(State.Flashlight, false);
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player.FlashLight.TurnOff();
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break;
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case EventType.SuitUp:
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player.UpdateState(State.Suit, true);
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break;
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case EventType.RemoveSuit:
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player.UpdateState(State.Suit, false);
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break;
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case EventType.EquipSignalscope:
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player.UpdateState(State.Signalscope, true);
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player.Signalscope.EquipTool();
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break;
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case EventType.UnequipSignalscope:
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player.UpdateState(State.Signalscope, false);
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player.Signalscope.UnequipTool();
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break;
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case EventType.EquipTranslator:
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player.UpdateState(State.Translator, true);
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player.Translator.EquipTool();
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break;
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case EventType.UnequipTranslator:
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player.UpdateState(State.Translator, false);
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player.Translator.UnequipTool();
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break;
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case EventType.ProbeLauncherEquipped:
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player.UpdateState(State.ProbeLauncher, true);
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player.ProbeLauncher.EquipTool();
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break;
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case EventType.ProbeLauncherUnequipped:
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player.UpdateState(State.ProbeLauncher, false);
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player.ProbeLauncher.UnequipTool();
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break;
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case EventType.RetrieveProbe:
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player.UpdateState(State.ProbeActive, false);
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player.Probe.Deactivate();
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break;
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case EventType.LaunchProbe:
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player.UpdateState(State.ProbeActive, true);
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player.Probe.Activate();
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break;
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}
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}
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}
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}
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