quantum-space-buddies/QSB/TransformSync/PlayerTransformSync.cs
Mister_Nebula 5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) (#117)
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00

56 lines
1.3 KiB
C#

using QSB.Animation;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerTransformSync : TransformSync
{
public static PlayerTransformSync LocalInstance { get; private set; }
public Transform bodyTransform;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
protected override uint PlayerId => netId.Value - 0;
private Transform GetPlayerModel()
{
return Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
}
protected override Transform InitLocalTransform()
{
var body = GetPlayerModel();
bodyTransform = body;
GetComponent<AnimationSync>().InitLocal(body);
Player.Body = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
var body = Instantiate(GetPlayerModel());
bodyTransform = body;
GetComponent<AnimationSync>().InitRemote(body);
var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
marker.SetId(PlayerId);
Player.Body = body.gameObject;
return body;
}
protected override bool IsReady => Locator.GetPlayerTransform() != null && Player != null;
}
}