quantum-space-buddies/QSB/Utility/QSBNetworkBehaviour.cs
2022-02-25 23:18:50 -08:00

97 lines
2.5 KiB
C#

using Mirror;
using System;
namespace QSB.Utility;
public abstract class QSBNetworkBehaviour : NetworkBehaviour
{
protected virtual float SendInterval => 0.1f;
protected virtual bool UseReliableRpc => false;
private double _lastSendTime;
private byte[] _lastKnownData;
protected abstract bool HasChanged();
protected abstract void UpdatePrevData();
protected abstract void Serialize(NetworkWriter writer);
protected abstract void Deserialize(NetworkReader reader);
protected virtual void Update()
{
if (!hasAuthority)
{
return;
}
if (NetworkTime.localTime >= _lastSendTime + SendInterval)
{
_lastSendTime = NetworkTime.localTime;
if (!HasChanged())
{
return;
}
using var writer = NetworkWriterPool.GetWriter();
Serialize(writer);
UpdatePrevData();
var data = writer.ToArraySegment();
if (UseReliableRpc)
{
CmdSendDataReliable(data);
}
else
{
CmdSendDataUnreliable(data);
}
if (QSBCore.IsHost)
{
_lastKnownData ??= new byte[data.Count];
Array.Copy(data.Array!, data.Offset, _lastKnownData, 0, data.Count);
}
}
}
/// <summary>
/// called on the host to send the last known data to a new client
/// <para/>
/// world objects will be ready on both sides at this point
/// </summary>
public void SendInitialState(NetworkConnectionToClient target)
{
if (_lastKnownData != null)
{
TargetSendInitialData(target, new ArraySegment<byte>(_lastKnownData));
}
}
[Command(channel = Channels.Reliable, requiresAuthority = true)]
private void CmdSendDataReliable(ArraySegment<byte> data) => RpcSendDataReliable(data);
[ClientRpc(channel = Channels.Reliable, includeOwner = false)]
private void RpcSendDataReliable(ArraySegment<byte> data) => OnData(data);
[Command(channel = Channels.Unreliable, requiresAuthority = true)]
private void CmdSendDataUnreliable(ArraySegment<byte> data) => RpcSendDataUnreliable(data);
[ClientRpc(channel = Channels.Unreliable, includeOwner = false)]
private void RpcSendDataUnreliable(ArraySegment<byte> data) => OnData(data);
[TargetRpc(channel = Channels.Reliable)]
private void TargetSendInitialData(NetworkConnection target, ArraySegment<byte> data) => OnData(data);
private void OnData(ArraySegment<byte> data)
{
if (QSBCore.IsHost)
{
_lastKnownData ??= new byte[data.Count];
Array.Copy(data.Array!, data.Offset, _lastKnownData, 0, data.Count);
}
using var reader = NetworkReaderPool.GetReader(data);
UpdatePrevData();
Deserialize(reader);
}
}