quantum-space-buddies/QSB/ConversationSync/Events/DialogueConditionEvent.cs
2021-06-18 22:38:32 +01:00

40 lines
1.3 KiB
C#

using QSB.Events;
using QSB.WorldSync;
namespace QSB.ConversationSync.Events
{
public class DialogueConditionEvent : QSBEvent<DialogueConditionMessage>
{
public override EventType Type => EventType.DialogueCondition;
public override void SetupListener() => GlobalMessenger<string, bool>.AddListener(EventNames.DialogueCondition, Handler);
public override void CloseListener() => GlobalMessenger<string, bool>.RemoveListener(EventNames.DialogueCondition, Handler);
private void Handler(string name, bool state) => SendEvent(CreateMessage(name, state));
private DialogueConditionMessage CreateMessage(string name, bool state) => new DialogueConditionMessage
{
AboutId = LocalPlayerId,
ConditionName = name,
ConditionState = state
};
public override void OnReceiveLocal(bool server, DialogueConditionMessage message)
{
if (server)
{
QSBWorldSync.SetDialogueCondition(message.ConditionName, message.ConditionState);
}
}
public override void OnReceiveRemote(bool server, DialogueConditionMessage message)
{
if (server)
{
QSBWorldSync.SetDialogueCondition(message.ConditionName, message.ConditionState);
}
DialogueConditionManager.SharedInstance.SetConditionState(message.ConditionName, message.ConditionState);
}
}
}