mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 06:51:36 +00:00
117 lines
3.7 KiB
C#
117 lines
3.7 KiB
C#
using OWML.Common;
|
|
using QSB.Utility;
|
|
using UnityEngine;
|
|
using UnityEngine.PostProcessing;
|
|
|
|
namespace QSB.Instruments.QSBCamera
|
|
{
|
|
public class CameraManager : MonoBehaviour
|
|
{
|
|
public static CameraManager Instance;
|
|
|
|
|
|
public bool IsSetUp { get; private set; }
|
|
public CameraMode Mode { get; private set; }
|
|
|
|
private GameObject _cameraBase;
|
|
private GameObject _cameraObj;
|
|
private Camera _camera;
|
|
private OWCamera _owCamera;
|
|
|
|
public void Start()
|
|
{
|
|
Instance = this;
|
|
SetupCamera();
|
|
}
|
|
|
|
private void SetupCamera()
|
|
{
|
|
_cameraBase = new GameObject();
|
|
_cameraBase.SetActive(false);
|
|
_cameraBase.AddComponent<Transform>();
|
|
_cameraBase.transform.parent = Locator.GetPlayerTransform();
|
|
_cameraBase.transform.localPosition = Vector3.zero;
|
|
_cameraBase.transform.localRotation = Quaternion.Euler(0, 0, 0);
|
|
|
|
_cameraObj = new GameObject();
|
|
_cameraObj.transform.parent = _cameraBase.transform;
|
|
_cameraObj.transform.localPosition = new Vector3(0, 0, -5f);
|
|
_cameraObj.transform.localRotation = Quaternion.Euler(0, 0, 0);
|
|
_camera = _cameraObj.AddComponent<Camera>();
|
|
_camera.cullingMask = Locator.GetPlayerCamera().mainCamera.cullingMask & ~(1 << 27) | (1 << 22);
|
|
_camera.clearFlags = CameraClearFlags.Color;
|
|
_camera.backgroundColor = Color.black;
|
|
_camera.fieldOfView = 90f;
|
|
_camera.nearClipPlane = 0.1f;
|
|
_camera.farClipPlane = 40000f;
|
|
_camera.depth = 0f;
|
|
_camera.enabled = false;
|
|
_owCamera = _cameraObj.AddComponent<OWCamera>();
|
|
_owCamera.renderSkybox = true;
|
|
|
|
_cameraBase.AddComponent<CameraController>().CameraObject = _cameraObj;
|
|
|
|
var screenGrab = _cameraObj.AddComponent<FlashbackScreenGrabImageEffect>();
|
|
screenGrab._downsampleShader = Locator.GetPlayerCamera().gameObject.GetComponent<FlashbackScreenGrabImageEffect>()._downsampleShader;
|
|
|
|
var fogImage = _cameraObj.AddComponent<PlanetaryFogImageEffect>();
|
|
fogImage.fogShader = Locator.GetPlayerCamera().gameObject.GetComponent<PlanetaryFogImageEffect>().fogShader;
|
|
|
|
_cameraBase.SetActive(true);
|
|
|
|
IsSetUp = true;
|
|
}
|
|
|
|
public void SwitchTo3rdPerson()
|
|
{
|
|
if (!IsSetUp)
|
|
{
|
|
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
|
OWInput.ChangeInputMode(InputMode.None);
|
|
Mode = CameraMode.ThirdPerson;
|
|
return;
|
|
}
|
|
if (Mode == CameraMode.ThirdPerson)
|
|
{
|
|
DebugLog.ToConsole("Warning - Already in 3rd person!", MessageType.Warning);
|
|
return;
|
|
}
|
|
if (OWInput.GetInputMode() != InputMode.Character)
|
|
{
|
|
DebugLog.ToConsole("Warning - Cannot change to 3rd person while not in Character inputmode!", MessageType.Warning);
|
|
return;
|
|
}
|
|
OWInput.ChangeInputMode(InputMode.None);
|
|
GlobalMessenger<OWCamera>.FireEvent("SwitchActiveCamera", _owCamera);
|
|
Locator.GetPlayerCamera().mainCamera.enabled = false;
|
|
if (_cameraObj.GetComponent<PostProcessingBehaviour>() == null)
|
|
{
|
|
var postProcessing = _cameraObj.AddComponent<PostProcessingBehaviour>();
|
|
postProcessing.profile = Locator.GetPlayerCamera().gameObject.GetComponent<PostProcessingBehaviour>().profile;
|
|
}
|
|
_camera.enabled = true;
|
|
Mode = CameraMode.ThirdPerson;
|
|
}
|
|
|
|
public void SwitchTo1stPerson()
|
|
{
|
|
if (!IsSetUp)
|
|
{
|
|
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
|
OWInput.ChangeInputMode(InputMode.Character);
|
|
Mode = CameraMode.FirstPerson;
|
|
return;
|
|
}
|
|
if (Mode == CameraMode.FirstPerson)
|
|
{
|
|
DebugLog.ToConsole("Warning - Already in 1st person!", MessageType.Warning);
|
|
return;
|
|
}
|
|
OWInput.ChangeInputMode(InputMode.Character);
|
|
GlobalMessenger<OWCamera>.FireEvent("SwitchActiveCamera", Locator.GetPlayerCamera());
|
|
Locator.GetActiveCamera().mainCamera.enabled = true;
|
|
_camera.enabled = false;
|
|
Mode = CameraMode.FirstPerson;
|
|
}
|
|
}
|
|
} |