mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-09 03:40:46 +00:00
6f28de2143
* event: send to all if is server * player sync objects
128 lines
4.1 KiB
C#
128 lines
4.1 KiB
C#
using OWML.Common;
|
|
using QSB.Utility;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.TransformSync
|
|
{
|
|
public abstract class TransformSync : PlayerSyncObject
|
|
{
|
|
public abstract bool IsReady { get; }
|
|
protected abstract Transform InitLocalTransform();
|
|
protected abstract Transform InitRemoteTransform();
|
|
|
|
public Transform SyncedTransform { get; private set; }
|
|
public QSBSector ReferenceSector { get; set; }
|
|
|
|
private const float SmoothTime = 0.1f;
|
|
private bool _isInitialized;
|
|
private Vector3 _positionSmoothVelocity;
|
|
private Quaternion _rotationSmoothVelocity;
|
|
private bool _isVisible;
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
PlayerRegistry.PlayerSyncObjects.Add(this);
|
|
DontDestroyOnLoad(gameObject);
|
|
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
|
|
}
|
|
|
|
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
|
|
{
|
|
_isInitialized = false;
|
|
}
|
|
|
|
protected void Init()
|
|
{
|
|
ReferenceSector = QSBSectorManager.Instance.GetStartPlanetSector();
|
|
SyncedTransform = hasAuthority ? InitLocalTransform() : InitRemoteTransform();
|
|
if (!hasAuthority)
|
|
{
|
|
SyncedTransform.position = ReferenceSector.Position;
|
|
}
|
|
_isInitialized = true;
|
|
_isVisible = true;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!_isInitialized && IsReady)
|
|
{
|
|
Init();
|
|
}
|
|
else if (_isInitialized && !IsReady)
|
|
{
|
|
_isInitialized = false;
|
|
}
|
|
|
|
if (SyncedTransform == null || !_isInitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get which sector should be used as a reference point
|
|
|
|
if (ReferenceSector == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - TransformSync with id {netId.Value} doesn't have a reference sector", MessageType.Error);
|
|
}
|
|
|
|
UpdateTransform();
|
|
}
|
|
|
|
protected virtual void UpdateTransform()
|
|
{
|
|
if (hasAuthority) // If this script is attached to the client's own body on the client's side.
|
|
{
|
|
if (ReferenceSector.Sector == null)
|
|
{
|
|
DebugLog.ToConsole($"Sector is null for referencesector for {GetType().Name}!", MessageType.Error);
|
|
}
|
|
transform.position = ReferenceSector.Transform.InverseTransformPoint(SyncedTransform.position);
|
|
transform.rotation = ReferenceSector.Transform.InverseTransformRotation(SyncedTransform.rotation);
|
|
return;
|
|
}
|
|
|
|
// If this script is attached to any other body, eg the representations of other players
|
|
if (SyncedTransform.position == Vector3.zero)
|
|
{
|
|
Hide();
|
|
}
|
|
else
|
|
{
|
|
Show();
|
|
}
|
|
|
|
SyncedTransform.localPosition = Vector3.SmoothDamp(SyncedTransform.localPosition, transform.position, ref _positionSmoothVelocity, SmoothTime);
|
|
SyncedTransform.localRotation = QuaternionHelper.SmoothDamp(SyncedTransform.localRotation, transform.rotation, ref _rotationSmoothVelocity, Time.deltaTime);
|
|
}
|
|
|
|
public void SetReferenceSector(QSBSector sector)
|
|
{
|
|
_positionSmoothVelocity = Vector3.zero;
|
|
ReferenceSector = sector;
|
|
SyncedTransform.SetParent(sector.Transform, true);
|
|
transform.position = sector.Transform.InverseTransformPoint(SyncedTransform.position);
|
|
transform.rotation = sector.Transform.InverseTransformRotation(SyncedTransform.rotation);
|
|
}
|
|
|
|
private void Show()
|
|
{
|
|
if (!_isVisible)
|
|
{
|
|
SyncedTransform.gameObject.Show();
|
|
_isVisible = true;
|
|
}
|
|
}
|
|
|
|
private void Hide()
|
|
{
|
|
if (_isVisible)
|
|
{
|
|
SyncedTransform.gameObject.Hide();
|
|
_isVisible = false;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|