quantum-space-buddies/QSB/TransformSync/QSBSectorManager.cs
2020-08-23 21:52:22 +02:00

54 lines
1.8 KiB
C#

using QSB.WorldSync;
using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
{
public class QSBSectorManager : MonoBehaviour
{
public static QSBSectorManager Instance { get; private set; }
public bool IsReady { get; private set; }
private readonly Sector.Name[] _sectorBlacklist =
{
Sector.Name.Ship
};
private void Awake()
{
Instance = this;
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
{
var sectors = Resources.FindObjectsOfTypeAll<Sector>().ToList();
for (var id = 0; id < sectors.Count; id++)
{
var qsbSector = WorldRegistry.GetObject<QSBSector>(id) ?? new QSBSector();
qsbSector.Init(sectors[id], id);
WorldRegistry.AddObject(qsbSector);
}
IsReady = WorldRegistry.GetObjects<QSBSector>().Any();
}
public QSBSector GetClosestSector(Transform trans)
{
return WorldRegistry.GetObjects<QSBSector>()
.Where(sector => sector.Sector != null && !_sectorBlacklist.Contains(sector.Type))
.OrderBy(sector => Vector3.Distance(sector.Position, trans.position))
.First();
}
public QSBSector GetStartPlanetSector()
{
var sector = QSBSceneManager.CurrentScene == OWScene.SolarSystem
? Locator.GetAstroObject(AstroObject.Name.TimberHearth).GetRootSector()
: Locator.GetAstroObject(AstroObject.Name.Eye).GetRootSector();
return WorldRegistry.GetObjects<QSBSector>()
.FirstOrDefault(x => x.Sector == sector);
}
}
}