quantum-space-buddies/QSB/Player/Messages/PlayerKickMessage.cs

67 lines
1.3 KiB
C#

using QSB.Menus;
using QSB.Messaging;
using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Transport;
using System.Linq;
namespace QSB.Player.Messages
{
/// <summary>
/// always sent by host
/// </summary>
internal class PlayerKickMessage : QSBEnumMessage<KickReason>
{
private uint PlayerId;
public PlayerKickMessage(uint playerId, KickReason reason)
{
PlayerId = playerId;
Value = reason;
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerId);
}
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
PlayerId = reader.ReadUInt32();
}
public override void OnReceiveLocal()
{
if (!QSBCore.IsHost)
{
return;
}
QSBCore.UnityEvents.FireInNUpdates(KickPlayer, 10);
}
private void KickPlayer()
=> QNetworkServer.connections.First(x => PlayerId == x.GetPlayerId()).Disconnect();
public override void OnReceiveRemote()
{
if (PlayerId != QSBPlayerManager.LocalPlayerId)
{
if (QSBPlayerManager.PlayerExists(PlayerId))
{
DebugLog.ToAll($"{QSBPlayerManager.GetPlayer(PlayerId).Name} was kicked.");
return;
}
DebugLog.ToAll($"Player id:{PlayerId} was kicked.");
return;
}
DebugLog.ToAll($"Kicked from server. Reason : {Value}");
MenuManager.Instance.OnKicked(Value);
}
}
}