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https://github.com/misternebula/quantum-space-buddies.git
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67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using QSB.Menus;
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using QSB.Messaging;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Transport;
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using System.Linq;
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namespace QSB.Player.Messages
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{
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/// <summary>
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/// always sent by host
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/// </summary>
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internal class PlayerKickMessage : QSBEnumMessage<KickReason>
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{
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private uint PlayerId;
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public PlayerKickMessage(uint playerId, KickReason reason)
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{
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PlayerId = playerId;
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Value = reason;
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}
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(PlayerId);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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PlayerId = reader.ReadUInt32();
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}
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public override void OnReceiveLocal()
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{
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if (!QSBCore.IsHost)
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{
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return;
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}
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QSBCore.UnityEvents.FireInNUpdates(KickPlayer, 10);
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}
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private void KickPlayer()
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=> QNetworkServer.connections.First(x => PlayerId == x.GetPlayerId()).Disconnect();
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public override void OnReceiveRemote()
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{
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if (PlayerId != QSBPlayerManager.LocalPlayerId)
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{
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if (QSBPlayerManager.PlayerExists(PlayerId))
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{
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DebugLog.ToAll($"{QSBPlayerManager.GetPlayer(PlayerId).Name} was kicked.");
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return;
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}
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DebugLog.ToAll($"Player id:{PlayerId} was kicked.");
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return;
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}
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DebugLog.ToAll($"Kicked from server. Reason : {Value}");
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MenuManager.Instance.OnKicked(Value);
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}
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}
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}
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