2022-02-25 23:18:46 -08:00

20 lines
384 B
C#

using UnityEngine;
namespace QSB.WorldSync;
public interface IWorldObject
{
int ObjectId { get; }
string Name { get; }
MonoBehaviour AttachedObject { get; }
void OnRemoval();
bool ShouldDisplayDebug();
string ReturnLabel();
void DisplayLines();
/// <summary>
/// called on the host to send over initial state messages
/// </summary>
void SendInitialState(uint to);
}