quantum-space-buddies/QSB/TimeSync/Events/ServerTimeMessage.cs
2020-12-04 22:14:53 +00:00

25 lines
529 B
C#

using QSB.Messaging;
using QuantumUNET;
namespace QSB.TimeSync.Events
{
public class ServerTimeMessage : PlayerMessage
{
public float ServerTime { get; set; }
public int LoopCount { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
ServerTime = reader.ReadSingle();
LoopCount = reader.ReadInt16();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ServerTime);
writer.Write(LoopCount);
}
}
}