quantum-space-buddies/QSB/Events/PlayerJoinMessage.cs
2020-08-09 09:37:32 +02:00

21 lines
492 B
C#

using UnityEngine.Networking;
namespace QSB.Events
{
public class PlayerJoinMessage : PlayerMessage
{
public string PlayerName { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
}
}
}