quantum-space-buddies/QSB/Events/PlayerJoinEvent.cs
2020-08-09 09:37:32 +02:00

33 lines
1.0 KiB
C#

using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
namespace QSB.Events
{
class PlayerJoinEvent : QSBEvent<PlayerJoinMessage>
{
public override MessageType Type => MessageType.PlayerJoin;
public override void SetupListener()
{
GlobalMessenger<string>.AddListener("QSBPlayerJoin", name => SendEvent(new PlayerJoinMessage { PlayerName = name }));
}
public override void OnReceive(uint sender, PlayerJoinMessage message)
{
var player = PlayerRegistry.CreatePlayer(sender);
player.Name = message.PlayerName;
player.IsReady = true;
DebugLog.ToAll($"{player.Name} joined!");
}
public override void OnReceiveLocal(PlayerJoinMessage message)
{
var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value);
player.Name = message.PlayerName;
player.IsReady = true;
DebugLog.ToAll($"{player.Name} joined!");
}
}
}