2020-08-09 14:26:33 +01:00

58 lines
1.4 KiB
C#

using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
namespace QSB.Events
{
public abstract class QSBEvent<T> where T : PlayerMessage, new()
{
public abstract MessageType Type { get; }
public abstract void SetupListener();
public abstract void OnReceive(T message);
public virtual void OnReceiveLocal(T message)
{
OnReceive(message);
}
public void SendEvent(T message)
{
UnityHelper.Instance.RunWhen(() => PlayerTransformSync.LocalInstance != null, () => Send(message));
}
private readonly MessageHandler<T> _eventHandler;
protected QSBEvent()
{
_eventHandler = new MessageHandler<T>(Type);
_eventHandler.OnClientReceiveMessage += OnClientReceiveMessage;
_eventHandler.OnServerReceiveMessage += OnServerReceiveMessage;
SetupListener();
}
private void Send(T message)
{
_eventHandler.SendToServer(message);
}
private void OnServerReceiveMessage(T message)
{
_eventHandler.SendToAll(message);
}
private void OnClientReceiveMessage(T message)
{
if (message.SenderId == PlayerTransformSync.LocalInstance?.netId.Value)
{
OnReceiveLocal(message);
return;
}
OnReceive(message);
}
}
}