quantum-space-buddies/QSB/RespawnSync/Events/PlayerRespawnEvent.cs
2021-11-29 22:26:32 +00:00

38 lines
1.0 KiB
C#

using QSB.ClientServerStateSync;
using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.RespawnSync.Events
{
internal class PlayerRespawnEvent : QSBEvent<PlayerMessage>
{
public override void SetupListener()
=> GlobalMessenger<uint>.AddListener(EventNames.QSBPlayerRespawn, Handler);
public override void CloseListener()
=> GlobalMessenger<uint>.RemoveListener(EventNames.QSBPlayerRespawn, Handler);
private void Handler(uint playerId) => SendEvent(CreateMessage(playerId));
private PlayerMessage CreateMessage(uint playerId) => new()
{
AboutId = playerId
};
public override void OnReceiveLocal(bool server, PlayerMessage message)
=> OnReceiveRemote(server, message);
public override void OnReceiveRemote(bool server, PlayerMessage message)
{
if (message.AboutId == LocalPlayerId)
{
RespawnManager.Instance.Respawn();
ClientStateManager.Instance.OnRespawn();
}
RespawnManager.Instance.OnPlayerRespawn(QSBPlayerManager.GetPlayer(message.AboutId));
}
}
}