Ricardo Lopes e690958f0f
Fast forward speed proportional to client / server time diff (#74)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count

* Fast forward speed dependent on difference between client and server time

* Lerp on update

* Change fastforward condition

* Update WakeUpSync.cs
2020-03-14 15:42:51 +01:00
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