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https://github.com/misternebula/quantum-space-buddies.git
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88 lines
2.2 KiB
C#
88 lines
2.2 KiB
C#
using OWML.Common;
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using OWML.Utils;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.SectorSync.WorldObjects
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{
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public class QSBSector : WorldObject<Sector>
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{
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public Sector.Name Type => AttachedObject.GetName();
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public Transform Transform => AttachedObject.transform;
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public Vector3 Position => Transform.position;
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public bool IsFakeSector => AttachedObject.GetType() == typeof(FakeSector);
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public override void Init(Sector sector, int id)
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{
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ObjectId = id;
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AttachedObject = sector;
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if (IsFakeSector)
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{
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QSBSectorManager.Instance.FakeSectors.Add(this);
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}
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}
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public override void OnRemoval()
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{
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if (IsFakeSector)
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{
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QSBSectorManager.Instance.FakeSectors.Remove(this);
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}
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}
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public bool ShouldSyncTo(TargetType targetType)
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{
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if (AttachedObject == null)
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{
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DebugLog.ToConsole($"Warning - AttachedObject for sector id:{ObjectId} is null!", MessageType.Warning);
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return false;
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}
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if (!AttachedObject.gameObject.activeInHierarchy)
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{
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return false;
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}
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if (targetType == TargetType.Ship && Type == Sector.Name.Ship)
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{
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return false;
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}
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if (AttachedObject.name == "Sector_Shuttle" || AttachedObject.name == "Sector_NomaiShuttleInterior")
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{
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
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{
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var shuttleController = AttachedObject.gameObject.GetComponentInParent<NomaiShuttleController>();
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if (shuttleController == null)
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{
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DebugLog.ToConsole($"Warning - Expected to find a NomaiShuttleController for {AttachedObject.name}!", MessageType.Warning);
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return false;
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}
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if (!shuttleController.IsPlayerInside())
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{
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return false;
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}
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}
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else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
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{
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var shuttleController = Resources.FindObjectsOfTypeAll<EyeShuttleController>().First();
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if (shuttleController == null)
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{
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DebugLog.ToConsole($"Warning - Expected to find a EyeShuttleController for {AttachedObject.name}!", MessageType.Warning);
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return false;
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}
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if (!shuttleController.GetValue<bool>("_isPlayerInside"))
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{
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return false;
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}
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}
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}
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return true;
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}
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}
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} |