mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-18 04:10:36 +00:00
182 lines
4.8 KiB
C#
182 lines
4.8 KiB
C#
using OWML.Common;
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using OWML.Utils;
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using QSB.Events;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace QSB.QuantumSync.WorldObjects
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{
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internal abstract class QSBQuantumObject<T> : WorldObject<T>, IQSBQuantumObject
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where T : QuantumObject
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{
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public uint ControllingPlayer { get; set; }
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public bool IsEnabled { get; set; }
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public override void OnRemoval()
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{
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foreach (var shape in GetAttachedShapes())
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{
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shape.OnShapeActivated -= (Shape s)
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=> QSBCore.UnityEvents.FireOnNextUpdate(() => OnEnable(s));
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shape.OnShapeDeactivated -= (Shape s)
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=> QSBCore.UnityEvents.FireOnNextUpdate(() => OnDisable(s));
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}
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}
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public override void Init(T attachedObject, int id)
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{
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var debugBundle = QSBCore.DebugAssetBundle;
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var sphere = debugBundle.LoadAsset<GameObject>("Assets/Sphere.prefab");
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var cube = debugBundle.LoadAsset<GameObject>("Assets/Cube.prefab");
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var capsule = debugBundle.LoadAsset<GameObject>("Assets/Capsule.prefab");
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if (cube == null)
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{
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DebugLog.DebugWrite($"CUBE IS NULL");
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}
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if (sphere == null)
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{
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DebugLog.DebugWrite($"SPHERE IS NULL");
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}
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if (capsule == null)
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{
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DebugLog.DebugWrite($"CAPSULE IS NULL");
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}
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foreach (var shape in GetAttachedShapes())
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{
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if (shape == null)
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{
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break;
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}
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// Firing next update to give time for shapes to actually be disabled
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shape.OnShapeActivated += (Shape s)
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=> QSBCore.UnityEvents.FireOnNextUpdate(() => OnEnable(s));
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shape.OnShapeDeactivated += (Shape s)
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=> QSBCore.UnityEvents.FireOnNextUpdate(() => OnDisable(s));
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if (shape is BoxShape boxShape)
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{
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var newCube = UnityEngine.Object.Instantiate(cube);
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newCube.transform.parent = shape.transform;
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newCube.transform.localPosition = Vector3.zero;
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newCube.transform.localRotation = Quaternion.Euler(0, 0, 0);
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newCube.transform.localScale = boxShape.size;
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}
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else if (shape is SphereShape sphereShape)
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{
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var newSphere = UnityEngine.Object.Instantiate(sphere);
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newSphere.transform.parent = shape.transform;
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newSphere.transform.localPosition = Vector3.zero;
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newSphere.transform.localRotation = Quaternion.Euler(0, 0, 0);
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newSphere.transform.localScale = Vector3.one * (sphereShape.radius * 2);
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}
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else if (shape is CapsuleShape capsuleShape)
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{
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var newCapsule = Object.Instantiate(capsule);
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newCapsule.transform.parent = shape.transform;
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newCapsule.transform.localPosition = Vector3.zero;
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newCapsule.transform.localRotation = Quaternion.Euler(0, 0, 0);
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newCapsule.transform.localScale = new Vector3(capsuleShape.radius * 2, capsuleShape.height, capsuleShape.radius * 2);
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}
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}
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if (GetAttachedShapes().Any(x => !x.enabled || !x.active))
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{
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ControllingPlayer = 0u;
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IsEnabled = false;
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}
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else
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{
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IsEnabled = true;
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}
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}
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private List<Shape> GetAttachedShapes()
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{
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if (AttachedObject == null)
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{
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return new List<Shape>();
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}
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var visibilityTrackers = AttachedObject.GetValue<VisibilityTracker[]>("_visibilityTrackers");
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if (visibilityTrackers == null || visibilityTrackers.Length == 0)
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{
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return new List<Shape>();
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}
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if (visibilityTrackers.Any(x => x.GetType() == typeof(RendererVisibilityTracker)))
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{
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DebugLog.ToConsole($"Warning - {AttachedObject.name} has a RendererVisibilityTracker!", MessageType.Warning);
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return new List<Shape>();
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}
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var totalShapes = new List<Shape>();
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foreach (var tracker in visibilityTrackers)
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{
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var shapes = tracker.GetValue<Shape[]>("_shapes");
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totalShapes.AddRange(shapes);
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}
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return totalShapes;
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}
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private void OnEnable(Shape s)
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{
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IsEnabled = true;
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if (!QSBCore.WorldObjectsReady && !QSBCore.IsHost)
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{
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return;
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}
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if (ControllingPlayer != 0)
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{
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// controlled by another player, dont care that we activate it
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return;
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}
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var id = QSBWorldSync.GetIdFromTypeSubset<IQSBQuantumObject>(this);
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// no one is controlling this object right now, request authority
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QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, id, QSBPlayerManager.LocalPlayerId);
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}
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private void OnDisable(Shape s)
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{
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if (!IsEnabled)
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{
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return;
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}
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if (GetAttachedShapes().Any(x => x.isActiveAndEnabled))
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{
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return;
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}
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IsEnabled = false;
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if (!QSBCore.WorldObjectsReady && !QSBCore.IsHost)
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{
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return;
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}
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if (ControllingPlayer != QSBPlayerManager.LocalPlayerId)
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{
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// not being controlled by us, don't care if we leave area
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return;
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}
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var id = QSBWorldSync.GetIdFromTypeSubset<IQSBQuantumObject>(this);
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// send event to other players that we're releasing authority
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QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, id, 0u);
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}
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}
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}
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