quantum-space-buddies/QSB/QSB.cs
2020-08-17 16:51:56 +01:00

50 lines
1.5 KiB
C#

using OWML.Common;
using OWML.ModHelper;
using QSB.ElevatorSync;
using QSB.GeyserSync;
using QSB.TransformSync;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
public static string DefaultServerIP;
public static bool DebugMode;
public static AssetBundle NetworkAssetBundle;
private static GameObject GameObject;
private void Awake()
{
Application.runInBackground = true;
}
private void Start()
{
Helper = ModHelper;
GameObject = gameObject;
NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
QSB.Helper.HarmonyHelper.EmptyMethod<NetworkManagerHUD>("Update");
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<UnityHelper>();
gameObject.AddComponent<ElevatorManager>();
gameObject.AddComponent<GeyserManager>();
gameObject.AddComponent<QSBSectorManager>();
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
DebugMode = config.GetSettingsValue<bool>("debugMode");
}
}
}