2020-12-04 09:23:27 +00:00

22 lines
495 B
C#

using UnityEngine.Networking;
namespace QSB.QuantumUNET
{
internal class QSBOwnerMessage : QSBMessageBase
{
public NetworkInstanceId NetId;
public short PlayerControllerId;
public override void Deserialize(QSBNetworkReader reader)
{
NetId = reader.ReadNetworkId();
PlayerControllerId = (short)reader.ReadPackedUInt32();
}
public override void Serialize(QSBNetworkWriter writer)
{
writer.Write(NetId);
writer.WritePackedUInt32((uint)PlayerControllerId);
}
}
}