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https://github.com/misternebula/quantum-space-buddies.git
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111 lines
2.6 KiB
C#
111 lines
2.6 KiB
C#
using OWML.Common;
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using QSB.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Animation.Player
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{
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public class AnimatorMirror : MonoBehaviour
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{
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private const float SmoothTime = 0.05f;
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private Animator _from;
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private Animator _to;
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private readonly Dictionary<string, AnimFloatParam> _floatParams = new Dictionary<string, AnimFloatParam>();
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public void Init(Animator from, Animator to)
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{
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if (from == null)
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{
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DebugLog.ToConsole($"Error - Trying to init AnimatorMirror with null \"from\".", MessageType.Error);
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}
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if (to == null)
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{
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DebugLog.ToConsole($"Error - Trying to init AnimatorMirror with null \"to\".", MessageType.Error);
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}
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if (to == null || from == null)
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{
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// Doing the return this way so you can see if one or both are null
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return;
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}
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_from = from;
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_to = to;
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if (_from.runtimeAnimatorController == null)
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{
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_from.runtimeAnimatorController = _to.runtimeAnimatorController;
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}
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else if (_to.runtimeAnimatorController == null)
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{
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_to.runtimeAnimatorController = _from.runtimeAnimatorController;
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}
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foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
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{
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_floatParams.Add(param.name, new AnimFloatParam());
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}
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}
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public void Update()
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{
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if (_to == null || _from == null)
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{
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return;
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}
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if (_to.runtimeAnimatorController != _from.runtimeAnimatorController)
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{
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_to.runtimeAnimatorController = _from.runtimeAnimatorController;
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}
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SyncParams();
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SmoothFloats();
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}
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private void SyncParams()
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{
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foreach (var fromParam in _from.parameters)
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{
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switch (fromParam.type)
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{
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case AnimatorControllerParameterType.Float:
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if (!_floatParams.ContainsKey(fromParam.name))
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{
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DebugLog.ToConsole($"Warning - Tried to sync anim float that doesn't exist in dict : {fromParam.name}", MessageType.Warning);
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RebuildFloatParams();
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break;
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}
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_floatParams[fromParam.name].Target = _from.GetFloat(fromParam.name);
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break;
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case AnimatorControllerParameterType.Bool:
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_to.SetBool(fromParam.name, _from.GetBool(fromParam.name));
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break;
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}
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}
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}
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private void SmoothFloats()
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{
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foreach (var floatParam in _floatParams)
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{
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var current = floatParam.Value.Smooth(SmoothTime);
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_to.SetFloat(floatParam.Key, current);
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}
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}
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public void RebuildFloatParams()
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{
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_floatParams.Clear();
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foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
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{
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_floatParams.Add(param.name, new AnimFloatParam());
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}
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}
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}
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} |