quantum-space-buddies/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs
2022-01-28 20:49:07 -08:00

16 lines
529 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.AirlockSync
{
internal class AirlockManager : WorldObjectManager
{
// is this used in the prisoner sequence in the eye?
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
}
}