mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-04 21:39:49 +00:00
90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
using QSB.OrbSync.TransformSync;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using QuantumUNET;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.OrbSync.WorldObjects
|
|
{
|
|
public class QSBOrb : WorldObject<NomaiInterfaceOrb>
|
|
{
|
|
public NomaiOrbTransformSync TransformSync;
|
|
|
|
public override void Init()
|
|
{
|
|
if (QSBCore.IsHost)
|
|
{
|
|
Object.Instantiate(QSBNetworkManager.Instance.OrbPrefab).SpawnWithServerAuthority();
|
|
}
|
|
|
|
StartDelayedReady();
|
|
QSBCore.UnityEvents.RunWhen(() => TransformSync, FinishDelayedReady);
|
|
}
|
|
|
|
public override void OnRemoval()
|
|
{
|
|
if (QSBCore.IsHost)
|
|
{
|
|
QNetworkServer.Destroy(TransformSync.gameObject);
|
|
}
|
|
}
|
|
|
|
public bool IsBeingDragged
|
|
{
|
|
get => AttachedObject._isBeingDragged;
|
|
set
|
|
{
|
|
if (value == IsBeingDragged)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (value)
|
|
{
|
|
AttachedObject._isBeingDragged = true;
|
|
AttachedObject._interactibleCollider.enabled = false;
|
|
if (AttachedObject._orbAudio != null)
|
|
{
|
|
AttachedObject._orbAudio.PlayStartDragClip();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AttachedObject._isBeingDragged = false;
|
|
AttachedObject._interactibleCollider.enabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public NomaiInterfaceSlot OccupiedSlot => AttachedObject._occupiedSlot;
|
|
|
|
public void SetOccupiedSlot(NomaiInterfaceSlot slot, bool slotted, bool playAudio)
|
|
{
|
|
if (slotted == OccupiedSlot)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (slotted)
|
|
{
|
|
slot._occupyingOrb = AttachedObject;
|
|
slot.RaiseEvent(nameof(slot.OnSlotActivated), slot);
|
|
|
|
AttachedObject._occupiedSlot = slot;
|
|
AttachedObject._enterSlotTime = Time.time;
|
|
if (playAudio && AttachedObject._orbAudio != null && slot.GetPlayActivationAudio())
|
|
{
|
|
AttachedObject._orbAudio.PlaySlotActivatedClip();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
slot._occupyingOrb = null;
|
|
slot.RaiseEvent(nameof(slot.OnSlotDeactivated), slot);
|
|
|
|
AttachedObject._occupiedSlot = null;
|
|
}
|
|
}
|
|
}
|
|
}
|