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https://github.com/misternebula/quantum-space-buddies.git
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110 lines
2.1 KiB
C#
110 lines
2.1 KiB
C#
using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Tools
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{
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public class QSBTool : PlayerTool
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{
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public PlayerInfo Player { get; set; }
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public ToolType Type { get; set; }
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public GameObject ToolGameObject
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{
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get => _toolGameObject;
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set
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{
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_toolGameObject = value;
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Delay.RunFramesLater(5, () => DitheringAnimator = _toolGameObject.AddComponent<DitheringAnimator>());
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}
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}
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private GameObject _toolGameObject;
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public DitheringAnimator DitheringAnimator { get; set; }
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public DampedSpringQuat MoveSpring
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{
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get => _moveSpring;
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set => _moveSpring = value;
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}
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public Transform StowTransform
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{
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get => _stowTransform;
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set => _stowTransform = value;
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}
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public Transform HoldTransform
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{
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get => _holdTransform;
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set => _holdTransform = value;
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}
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public float ArrivalDegrees
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{
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get => _arrivalDegrees;
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set => _arrivalDegrees = value;
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}
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protected bool _isDitheringOut;
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public override void Start()
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{
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base.Start();
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ToolGameObject?.SetActive(false);
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}
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public virtual void OnEnable() => ToolGameObject?.SetActive(true);
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public virtual void OnDisable()
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{
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if (!_isDitheringOut)
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{
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ToolGameObject?.SetActive(false);
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}
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}
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public void ChangeEquipState(bool equipState)
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{
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if (equipState)
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{
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EquipTool();
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return;
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}
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UnequipTool();
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}
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public override void EquipTool()
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{
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base.EquipTool();
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if (DitheringAnimator != null && DitheringAnimator._renderers != null)
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{
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ToolGameObject?.SetActive(true);
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DitheringAnimator.SetVisible(true, 5f);
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}
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Player.AudioController.PlayEquipTool();
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}
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public override void UnequipTool()
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{
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base.UnequipTool();
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if (DitheringAnimator != null && DitheringAnimator._renderers != null)
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{
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_isDitheringOut = true;
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DitheringAnimator.SetVisible(false, 5f);
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Delay.RunWhen(() => DitheringAnimator._visibleFraction == 0, FinishDitherOut);
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}
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Player.AudioController.PlayUnequipTool();
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}
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public virtual void FinishDitherOut()
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{
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ToolGameObject?.SetActive(false);
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_isDitheringOut = false;
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}
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}
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} |