2020-12-23 23:08:55 +00:00

120 lines
3.7 KiB
C#

using OWML.Common;
using QSB.OrbSync;
using QSB.TransformSync;
using QSB.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace QSB.WorldSync
{
public static class QSBWorldSync
{
public static List<NomaiOrbTransformSync> OrbSyncList { get; } = new List<NomaiOrbTransformSync>();
public static List<NomaiInterfaceOrb> OldOrbList { get; set; } = new List<NomaiInterfaceOrb>();
public static List<CharacterDialogueTree> OldDialogueTrees { get; set; } = new List<CharacterDialogueTree>();
public static Dictionary<string, bool> DialogueConditions { get; } = new Dictionary<string, bool>();
public static List<FactReveal> ShipLogFacts { get; } = new List<FactReveal>();
private static readonly List<object> WorldObjects = new List<object>();
public static void AddWorldObject(object worldObject)
{
if (WorldObjects.Contains(worldObject))
{
return;
}
WorldObjects.Add(worldObject);
}
public static IEnumerable<T> GetWorldObjects<T>() => WorldObjects.OfType<T>();
public static T GetWorldObject<T, U>(int id) where T : WorldObject<U> where U : UnityEngine.Object
=> GetWorldObjects<T>().FirstOrDefault(x => x.ObjectId == id);
public static void RemoveWorldObjects<T, U>() where T : WorldObject<U> where U : UnityEngine.Object
=> WorldObjects.RemoveAll(x => x.GetType() == typeof(T));
public static void Init<QSBType, BaseType>(ref List<BaseType> list)
where QSBType : WorldObject<BaseType>
where BaseType : UnityEngine.Object
=> list = Init<QSBType, BaseType>();
public static List<BaseType> Init<QSBType, BaseType>()
where QSBType : WorldObject<BaseType>
where BaseType : UnityEngine.Object
{
var list = Resources.FindObjectsOfTypeAll<BaseType>().ToList();
for (var id = 0; id < list.Count; id++)
{
var obj = GetWorldObject<QSBType, BaseType>(id) ?? (QSBType)Activator.CreateInstance(typeof(QSBType));
obj.Init(list[id], id);
AddWorldObject(obj);
}
return list;
}
public static void RaiseEvent(object instance, string eventName)
{
if (!(instance.GetType()
.GetField(eventName, BindingFlags.Instance | BindingFlags.NonPublic)?
.GetValue(instance) is MulticastDelegate multiDelegate))
{
return;
}
var delegateList = multiDelegate.GetInvocationList().ToList();
foreach (var del in delegateList)
{
del.DynamicInvoke(instance);
}
}
public static void HandleSlotStateChange(NomaiInterfaceSlot slot, NomaiInterfaceOrb affectingOrb, bool state)
{
var slotList = GetWorldObjects<QSBOrbSlot>().ToList();
if (!slotList.Any())
{
return;
}
var qsbSlot = slotList.First(x => x.AttachedObject == slot);
var orbSync = OrbSyncList.First(x => x.AttachedOrb == affectingOrb);
if (orbSync.HasAuthority)
{
qsbSlot.HandleEvent(state, OldOrbList.IndexOf(affectingOrb));
}
}
public static void SetDialogueCondition(string name, bool state)
{
if (!QSBCore.IsServer)
{
DebugLog.ToConsole("Warning - Cannot write to condition dict when not server!", MessageType.Warning);
return;
}
DialogueConditions[name] = state;
}
public static void AddFactReveal(string id, bool saveGame, bool showNotification)
{
if (!QSBCore.IsServer)
{
DebugLog.ToConsole("Warning - Cannot write to fact list when not server!", MessageType.Warning);
return;
}
if (ShipLogFacts.Any(x => x.Id == id))
{
DebugLog.ToConsole($"Warning - Fact with id {id} already exists in list!", MessageType.Warning);
return;
}
ShipLogFacts.Add(new FactReveal
{
Id = id,
SaveGame = saveGame,
ShowNotification = showNotification
});
}
}
}