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15 lines
298 B
C#
15 lines
298 B
C#
using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.QuantumSync
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{
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public class QSBMultiStateQuantumObject : WorldObject<MultiStateQuantumObject>
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{
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public override void Init(MultiStateQuantumObject attachedObject, int id)
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{
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ObjectId = id;
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AttachedObject = attachedObject;
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}
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}
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}
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