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https://github.com/misternebula/quantum-space-buddies.git
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73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using Mirror;
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using QSB.Anglerfish.WorldObjects;
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using QSB.Messaging;
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using QSB.Player;
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using UnityEngine;
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namespace QSB.Anglerfish.Messages;
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/// <summary>
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/// angler state, target transform, and local disturbance pos
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/// </summary>
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public class AnglerDataMessage : QSBWorldObjectMessage<QSBAngler, AnglerfishController.AnglerState>
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{
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private uint TargetId;
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private Vector3 LocalDisturbancePos;
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public AnglerDataMessage(QSBAngler qsbAngler) : base(qsbAngler.AttachedObject._currentState)
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{
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TargetId = TargetToId(qsbAngler.TargetTransform);
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LocalDisturbancePos = qsbAngler.AttachedObject._localDisturbancePos;
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(TargetId);
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writer.Write(LocalDisturbancePos);
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}
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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TargetId = reader.Read<uint>();
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LocalDisturbancePos = reader.ReadVector3();
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}
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public override void OnReceiveRemote()
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{
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WorldObject.TargetTransform = IdToTarget(TargetId);
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WorldObject.AttachedObject._localDisturbancePos = LocalDisturbancePos;
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WorldObject.AttachedObject.ChangeState(Data);
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}
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private static uint TargetToId(Transform transform)
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{
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if (transform == null)
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{
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return uint.MaxValue;
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}
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if (transform == Locator.GetShipTransform())
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{
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return uint.MaxValue - 1;
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}
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return QSBPlayerManager.LocalPlayerId;
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}
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private static Transform IdToTarget(uint id)
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{
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if (id == uint.MaxValue)
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{
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return null;
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}
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if (id == uint.MaxValue - 1)
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{
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return Locator.GetShipTransform();
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}
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return QSBPlayerManager.GetPlayer(id).Body.transform;
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}
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} |