2021-12-13 21:18:16 -08:00

26 lines
529 B
C#

using QSB.WorldSync.Events;
using QuantumUNET.Transport;
namespace QSB.OrbSync.Events
{
public class OrbSlotMessage : WorldObjectMessage
{
public int OrbId { get; set; }
public bool SlotState { get; set; }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
OrbId = reader.ReadInt32();
SlotState = reader.ReadBoolean();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(OrbId);
writer.Write(SlotState);
}
}
}