2021-12-13 21:18:16 -08:00

30 lines
990 B
C#

using QSB.Events;
using QSB.OrbSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.OrbSync.Events
{
public class OrbSlotEvent : QSBEvent<OrbSlotMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<int, int, bool>.AddListener(EventNames.QSBOrbSlot, Handler);
public override void CloseListener() => GlobalMessenger<int, int, bool>.RemoveListener(EventNames.QSBOrbSlot, Handler);
private void Handler(int slotId, int orbId, bool slotState) => SendEvent(CreateMessage(slotId, orbId, slotState));
private OrbSlotMessage CreateMessage(int slotId, int orbId, bool slotState) => new()
{
AboutId = LocalPlayerId,
ObjectId = slotId,
OrbId = orbId,
SlotState = slotState
};
public override void OnReceiveRemote(bool server, OrbSlotMessage message)
{
var orbSlot = QSBWorldSync.GetWorldFromId<QSBOrbSlot>(message.ObjectId);
orbSlot.SetState(message.SlotState, message.OrbId);
}
}
}