mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-21 18:40:03 +00:00
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace QSB {
|
|
public class SectorSync: MessageHandler {
|
|
public override short type { get => MessageType.Sector; }
|
|
public static Dictionary<uint, Transform> playerSectors;
|
|
|
|
void Awake () {
|
|
playerSectors = new Dictionary<uint, Transform>();
|
|
}
|
|
|
|
public static Transform GetSectorByName (Sector.Name sectorName) {
|
|
var sectors = FindObjectsOfType<Sector>();
|
|
foreach (var sector in sectors) {
|
|
if (sectorName == sector.GetName()) {
|
|
return sector.transform;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
protected override void OnReceiveMessage (NetworkMessage netMsg) {
|
|
SectorMessage msg = netMsg.ReadMessage<SectorMessage>();
|
|
|
|
var sectorName = (Sector.Name) msg.sectorId;
|
|
var sectorTransform = GetSectorByName(sectorName);
|
|
|
|
if (sectorTransform == null) {
|
|
QSB.LogToScreen("Sector", sectorName, "not found");
|
|
return;
|
|
}
|
|
|
|
QSB.LogToScreen("Found sector", sectorName, ", setting for", msg.senderId);
|
|
playerSectors[msg.senderId] = sectorTransform;
|
|
}
|
|
}
|
|
}
|